mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-06-11 19:14:05 +09:00
loading player from json file
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@@ -19,7 +19,7 @@ object AmmoMeterProxy {
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else {
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meter.vitalGetterVal = {
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if (currentItem.stackable && currentItem.maxDurability == GameItem.DURABILITY_NA) {
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actor.inventory.invSearchByDynamicID(currentItem.dynamicID)!!.amount.toFloat()
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actor.inventory.invSearchByDynamicID(currentItem.dynamicID)!!.qty.toFloat()
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}
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else
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currentItem.durability
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@@ -139,7 +139,7 @@ class UIItemInventoryEquippedView(
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val itemRecord = inventory.invSearchByDynamicID(item)!!
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itemGrid[k].item = ItemCodex[item]
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itemGrid[k].amount = itemRecord.amount
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itemGrid[k].amount = itemRecord.qty
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itemGrid[k].itemImage = ItemCodex.getItemImage(item)
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itemGrid[k].quickslot = null // don't need to be displayed
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itemGrid[k].equippedSlot = null // don't need to be displayed
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@@ -120,7 +120,7 @@ class UIItemInventoryItemGrid(
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inventory.setQuickBar(
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slot,
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if (currentSlotItem?.item != item.dynamicID)
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if (currentSlotItem?.itm != item.dynamicID)
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item.dynamicID // register
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else
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null // drop registration
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@@ -129,7 +129,7 @@ class UIItemInventoryItemGrid(
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// search for duplicates in the quickbar, except mine
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// if there is, unregister the other
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(0..9).minus(slot).forEach {
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if (inventory.getQuickslot(it)?.item == item.dynamicID) {
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if (inventory.getQuickslot(it)?.itm == item.dynamicID) {
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inventory.setQuickBar(it, null)
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}
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}
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@@ -412,27 +412,27 @@ class UIItemInventoryItemGrid(
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// filter items
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inventory.forEach {
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if ((filter.contains(ItemCodex[it.item]!!.inventoryCategory) || filter[0] == CAT_ALL))
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if ((filter.contains(ItemCodex[it.itm]!!.inventoryCategory) || filter[0] == CAT_ALL))
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inventorySortList.add(it)
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}
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// sort if needed
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// test sort by name
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inventorySortList.sortBy { ItemCodex[it.item]!!.name }
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inventorySortList.sortBy { ItemCodex[it.itm]!!.name }
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// map sortList to item list
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for (k in items.indices) {
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// we have an item
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try {
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val sortListItem = inventorySortList[k + itemPage * items.size]
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items[k].item = ItemCodex[sortListItem.item]
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items[k].amount = sortListItem.amount
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items[k].itemImage = ItemCodex.getItemImage(sortListItem.item)
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items[k].item = ItemCodex[sortListItem.itm]
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items[k].amount = sortListItem.qty
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items[k].itemImage = ItemCodex.getItemImage(sortListItem.itm)
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// set quickslot number
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if (inventory is ActorInventory) {
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for (qs in 1..UIQuickslotBar.SLOT_COUNT) {
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if (sortListItem.item == inventory.getQuickslot(qs - 1)?.item) {
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if (sortListItem.itm == inventory.getQuickslot(qs - 1)?.itm) {
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items[k].quickslot = qs % 10 // 10 -> 0, 1..9 -> 1..9
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break
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}
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@@ -48,7 +48,7 @@ class UIQuickslotBar : UICanvas() {
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override fun renderUI(batch: SpriteBatch, camera: Camera) {
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for (i in 0..SLOT_COUNT - 1) {
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val item = ItemCodex[(Terrarum.ingame!! as TerrarumIngame).actorNowPlaying?.inventory?.getQuickslot(i)?.item]
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val item = ItemCodex[(Terrarum.ingame!! as TerrarumIngame).actorNowPlaying?.inventory?.getQuickslot(i)?.itm]
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val image = if (i == selection)
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ItemSlotImageFactory.produceLarge(false, (i + 1) % SLOT_COUNT, item)
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@@ -64,7 +64,7 @@ class UIQuickslotPie : UICanvas() {
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override fun renderUI(batch: SpriteBatch, camera: Camera) {
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// draw radial thingies
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for (i in 0..slotCount - 1) {
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val item = ItemCodex[(Terrarum.ingame!! as TerrarumIngame).actorNowPlaying?.inventory?.getQuickslot(i)?.item]
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val item = ItemCodex[(Terrarum.ingame!! as TerrarumIngame).actorNowPlaying?.inventory?.getQuickslot(i)?.itm]
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// set position
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val angle = Math.PI * 2.0 * (i.toDouble() / slotCount) + Math.PI // 180 deg monitor-wise
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