config: user-configurable control entries now have config- prefix

This commit is contained in:
minjaesong
2020-11-21 11:24:15 +09:00
parent 44c11cef76
commit b8a7dee7ac
21 changed files with 145 additions and 126 deletions

View File

@@ -29,68 +29,68 @@ object DefaultConfig {
jsonObject.addProperty("showhealthmessageonstartup", true)
// control-gamepad
// "config_key", "config_mouse", "config_gamepad" are keyword recognised by control setup UI
jsonObject.addProperty("usexinput", true) // when FALSE, LT+RT input on xbox controller is impossible
jsonObject.addProperty("gamepadkeyn", 3)
jsonObject.addProperty("gamepadkeyw", 2)
jsonObject.addProperty("gamepadkeys", 0)
jsonObject.addProperty("gamepadkeye", 1) // xbox indices
jsonObject.addProperty("config_gamepadkeyn", 3)
jsonObject.addProperty("config_gamepadkeyw", 2)
jsonObject.addProperty("config_gamepadkeys", 0)
jsonObject.addProperty("config_gamepadkeye", 1) // xbox indices
jsonObject.addProperty("gamepadlup", 4)
jsonObject.addProperty("gamepadrup", 5)
jsonObject.addProperty("gamepadselect", 6)
jsonObject.addProperty("gamepadstart", 7)
jsonObject.addProperty("config_gamepadlup", 4)
jsonObject.addProperty("config_gamepadrup", 5)
jsonObject.addProperty("config_gamepadselect", 6)
jsonObject.addProperty("config_gamepadstart", 7)
jsonObject.addProperty("gamepadltrigger", 8)
jsonObject.addProperty("gamepadrtrigger", 9)
jsonObject.addProperty("gamepadlthumb", 10)
jsonObject.addProperty("gamepadrthumb", 11)
jsonObject.addProperty("config_gamepadltrigger", 8)
jsonObject.addProperty("config_gamepadrtrigger", 9)
jsonObject.addProperty("config_gamepadlthumb", 10)
jsonObject.addProperty("config_gamepadrthumb", 11)
jsonObject.addProperty("gamepadaxislx", 1)
jsonObject.addProperty("gamepadaxisly", 0)
jsonObject.addProperty("gamepadaxisrx", 3)
jsonObject.addProperty("gamepadaxisry", 2) // 0-1-2-3 but sometimes 3-2-1-0 ?! what the actual fuck?
jsonObject.addProperty("gamepadtriggeraxis", 4) // positive: LT, negative: RT (xbox pad)
jsonObject.addProperty("gamepadtriggeraxis2", 5) // just in case... (RT)
jsonObject.addProperty("config_gamepadaxislx", 1)
jsonObject.addProperty("config_gamepadaxisly", 0)
jsonObject.addProperty("config_gamepadaxisrx", 3)
jsonObject.addProperty("config_gamepadaxisry", 2) // 0-1-2-3 but sometimes 3-2-1-0 ?! what the actual fuck?
jsonObject.addProperty("config_gamepadtriggeraxis", 4) // positive: LT, negative: RT (xbox pad)
jsonObject.addProperty("config_gamepadtriggeraxis2", 5) // just in case... (RT)
val axesZeroPoints = JsonArray(); axesZeroPoints.add(-0.011f); axesZeroPoints.add(-0.022f); axesZeroPoints.add(-0.033f); axesZeroPoints.add(-0.044f)
jsonObject.add("gamepadaxiszeropoints", axesZeroPoints) // to accomodate shifted zero point of analog stick
jsonObject.addProperty("gamepadlabelstyle", "msxbone") // "nwii", "logitech", "sonyps", "msxb360", "msxbone"
// control-keyboard (GDX key codes)
jsonObject.addProperty("keyup", Input.Keys.E)
jsonObject.addProperty("keyleft", Input.Keys.S)
jsonObject.addProperty("keydown", Input.Keys.D)
jsonObject.addProperty("keyright", Input.Keys.F) // ESDF Masterrace
jsonObject.addProperty("config_keyup", Input.Keys.E)
jsonObject.addProperty("config_keyleft", Input.Keys.S)
jsonObject.addProperty("config_keydown", Input.Keys.D)
jsonObject.addProperty("config_keyright", Input.Keys.F) // ESDF Masterrace
jsonObject.addProperty("keymovementaux", Input.Keys.A) // movement-auxiliary, or hookshot
jsonObject.addProperty("keyinventory", Input.Keys.Q)
jsonObject.addProperty("keyinteract", Input.Keys.R)
jsonObject.addProperty("keyclose", Input.Keys.C) // this or hard-coded ESC
jsonObject.addProperty("keyzoom", Input.Keys.Z)
jsonObject.addProperty("config_keymovementaux", Input.Keys.A) // movement-auxiliary, or hookshot
jsonObject.addProperty("config_keyinventory", Input.Keys.Q)
jsonObject.addProperty("config_keyinteract", Input.Keys.R)
jsonObject.addProperty("config_keyclose", Input.Keys.C) // this or hard-coded ESC
jsonObject.addProperty("config_keyzoom", Input.Keys.Z)
jsonObject.addProperty("keygamemenu", Input.Keys.TAB)
jsonObject.addProperty("keyquicksel", Input.Keys.SHIFT_LEFT) // pie menu is now LShift because GDX does not read CapsLock
jsonObject.addProperty("config_keygamemenu", Input.Keys.TAB)
jsonObject.addProperty("config_keyquicksel", Input.Keys.SHIFT_LEFT) // pie menu is now LShift because GDX does not read CapsLock
val keyquickselalt = JsonArray(); keyquickselalt.add(Input.Keys.BACKSPACE); keyquickselalt.add(Input.Keys.CONTROL_LEFT); keyquickselalt.add(Input.Keys.BACKSLASH)
// Colemak, Workman and some typers use CapsLock as Backspace, Apple-JIS and HHKB has Control in place of CapsLock and often re-assigned to Command
// so these keys are treated as the same.
// FOR ~~FUCKS~~ERGONOMICS' SAKE DON'T USE CTRL AND ALT AS A KEY!
jsonObject.add("keyquickselalt", keyquickselalt)
jsonObject.addProperty("mousequicksel", Input.Buttons.MIDDLE) // middle click to open pie menu
jsonObject.add("config_keyquickselalt", keyquickselalt)
jsonObject.addProperty("config_mousequicksel", Input.Buttons.MIDDLE) // middle click to open pie menu
jsonObject.addProperty("keyjump", Input.Keys.SPACE)
jsonObject.addProperty("config_keyjump", Input.Keys.SPACE)
val keyquickslots = JsonArray(); for (i in Input.Keys.NUM_1..Input.Keys.NUM_9) keyquickslots.add(i); keyquickslots.add(Input.Keys.NUM_0) // NUM_1 to NUM_0
jsonObject.add("keyquickslots", keyquickslots)
jsonObject.add("config_keyquickslots", keyquickslots)
jsonObject.addProperty("mouseprimary", Input.Buttons.LEFT) // left mouse
jsonObject.addProperty("mousesecondary", Input.Buttons.RIGHT) // right mouse
jsonObject.addProperty("config_mouseprimary", Input.Buttons.LEFT) // left mouse
jsonObject.addProperty("config_mousesecondary", Input.Buttons.RIGHT) // right mouse
jsonObject.addProperty("pcgamepadenv", "console")