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wire actors to only update when wire change queue is not empty
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@@ -22,7 +22,7 @@ object ReferencingRanges {
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// IDs doesn't effect the render order at all, but we're kinda enforcing these ID ranging.
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// However, these two wire-related actor will break the rule. But as we want them to render on top of others
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// in the same render orders, we're giveng them relatively high IDs for them.
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val ACTORS_WIRES = 0x7FFF_E000..0x7FFF_EFFF // Rendered front--wires
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val ACTORS_WIRES = 0x7FFF_C000..0x7FFF_EFFF // Rendered front--wires
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val ACTORS_WIRES_HELPER = 0x7FFF_F000..0x7FFF_FF00 // Rendered overlay--wiring port icons and logic gates
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val ACTORS_OVERLAY = 0x7001_0000..0x7FFE_FFFF // Rendered as screen overlay, not affected by light nor environment overlays
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