asynch update and render (aka frameskip)

This commit is contained in:
minjaesong
2017-07-08 20:38:05 +09:00
parent 4120fa102d
commit b91ba9fc08
101 changed files with 575 additions and 597 deletions

View File

@@ -1,6 +1,6 @@
package net.torvald.terrarum.console
import net.torvald.terrarum.TerrarumGDX
import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.debuggerapp.ActorValueTracker
import java.util.*
@@ -12,14 +12,14 @@ internal object AVTracker : ConsoleCommand {
override fun execute(args: Array<String>) {
if (args.size < 2) {
jPanelInstances.add(ActorValueTracker(TerrarumGDX.ingame!!.player))
jPanelInstances.add(ActorValueTracker(Terrarum.ingame!!.player))
}
else {
try {
val actorID = args[1].toInt()
if (TerrarumGDX.ingame!!.theGameHasActor(actorID)) {
jPanelInstances.add(ActorValueTracker(TerrarumGDX.ingame!!.getActorByID(actorID)))
if (Terrarum.ingame!!.theGameHasActor(actorID)) {
jPanelInstances.add(ActorValueTracker(Terrarum.ingame!!.getActorByID(actorID)))
}
else {
throw IllegalArgumentException()