asynch update and render (aka frameskip)

This commit is contained in:
minjaesong
2017-07-08 20:38:05 +09:00
parent 4120fa102d
commit b91ba9fc08
101 changed files with 575 additions and 597 deletions

View File

@@ -1,6 +1,6 @@
package net.torvald.terrarum.console
import net.torvald.terrarum.TerrarumGDX
import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.ui.ConsoleWindow
/**
@@ -16,13 +16,13 @@ internal object Echo : ConsoleCommand {
val sb = StringBuilder()
for (ch in single_line) {
if (ch == '\n') {
(TerrarumGDX.ingame!!.consoleHandler.UI as ConsoleWindow).sendMessage(sb.toString())
(Terrarum.ingame!!.consoleHandler.UI as ConsoleWindow).sendMessage(sb.toString())
sb.delete(0, sb.length - 1)
}
else
sb.append(ch)
}
(TerrarumGDX.ingame!!.consoleHandler.UI as ConsoleWindow).sendMessage(sb.toString())
(Terrarum.ingame!!.consoleHandler.UI as ConsoleWindow).sendMessage(sb.toString())
}
operator fun invoke(args: Array<String>) = execute(args)