asynch update and render (aka frameskip)

This commit is contained in:
minjaesong
2017-07-08 20:38:05 +09:00
parent 4120fa102d
commit b91ba9fc08
101 changed files with 575 additions and 597 deletions

View File

@@ -1,6 +1,6 @@
package net.torvald.terrarum.console
import net.torvald.terrarum.TerrarumGDX
import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.ui.ConsoleWindow
/**
@@ -13,7 +13,7 @@ internal object EchoError : ConsoleCommand {
}
fun execute(single_line: String) {
(TerrarumGDX.ingame!!.consoleHandler.UI as ConsoleWindow).sendMessage(single_line)
(Terrarum.ingame!!.consoleHandler.UI as ConsoleWindow).sendMessage(single_line)
}
operator fun invoke(args: Array<String>) = execute(args)