asynch update and render (aka frameskip)

This commit is contained in:
minjaesong
2017-07-08 20:38:05 +09:00
parent 4120fa102d
commit b91ba9fc08
101 changed files with 575 additions and 597 deletions

View File

@@ -1,7 +1,7 @@
package net.torvald.terrarum.console
import net.torvald.terrarum.langpack.Lang
import net.torvald.terrarum.TerrarumGDX
import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.gameactors.Factionable
import net.torvald.terrarum.gameactors.Player
import net.torvald.terrarumsansbitmap.gdx.GameFontBase
@@ -23,7 +23,7 @@ internal object GetFactioning : ConsoleCommand {
val error = Error()
fun printOutFactioning(id: Int) {
val a = TerrarumGDX.ingame!!.getActorByID(id)
val a = Terrarum.ingame!!.getActorByID(id)
if (a is Factionable) {
Echo("$ccW== Faction assignment for $ccY${if (id == Player.PLAYER_REF_ID) "player" else id.toString()} $ccW==")
println("[GetFactioning] == Faction assignment for '${if (id == Player.PLAYER_REF_ID) "player" else id.toString()}' ==")