asynch update and render (aka frameskip)

This commit is contained in:
minjaesong
2017-07-08 20:38:05 +09:00
parent 4120fa102d
commit b91ba9fc08
101 changed files with 575 additions and 597 deletions

View File

@@ -1,7 +1,6 @@
package net.torvald.terrarum.console
import net.torvald.terrarum.TerrarumGDX
import net.torvald.terrarum.gameactors.ActorInventory
import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.gameactors.Player
import net.torvald.terrarum.gameactors.Pocketed
import net.torvald.terrarum.itemproperties.ItemCodex
@@ -11,7 +10,7 @@ import net.torvald.terrarum.itemproperties.ItemCodex
*/
internal object Inventory : ConsoleCommand {
private var target: Pocketed? = TerrarumGDX.ingame!!.player
private var target: Pocketed? = Terrarum.ingame!!.player
override fun execute(args: Array<String>) {
if (args.size == 1) {
@@ -46,7 +45,7 @@ internal object Inventory : ConsoleCommand {
}
private fun setTarget(actorRefId: Int = Player.PLAYER_REF_ID) {
val actor = TerrarumGDX.ingame!!.getActorByID(actorRefId)
val actor = Terrarum.ingame!!.getActorByID(actorRefId)
if (actor !is Pocketed) {
EchoError("Cannot edit inventory of incompatible actor: $actor")
}