asynch update and render (aka frameskip)

This commit is contained in:
minjaesong
2017-07-08 20:38:05 +09:00
parent 4120fa102d
commit b91ba9fc08
101 changed files with 575 additions and 597 deletions

View File

@@ -1,6 +1,6 @@
package net.torvald.terrarum.console
import net.torvald.terrarum.TerrarumGDX
import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.langpack.Lang
/**
@@ -11,7 +11,7 @@ internal object KillActor : ConsoleCommand {
if (args.size == 2) {
try {
val actorid = args[1].toInt()
TerrarumGDX.ingame!!.removeActor(actorid)
Terrarum.ingame!!.removeActor(actorid)
}
catch (e: NumberFormatException) {
EchoError("Wrong number input.")