asynch update and render (aka frameskip)

This commit is contained in:
minjaesong
2017-07-08 20:38:05 +09:00
parent 4120fa102d
commit b91ba9fc08
101 changed files with 575 additions and 597 deletions

View File

@@ -1,7 +1,7 @@
package net.torvald.terrarum.console
import net.torvald.terrarum.*
import net.torvald.terrarum.TerrarumGDX
import net.torvald.terrarum.Terrarum
/**
* Created by minjaesong on 16-01-15.
@@ -59,7 +59,7 @@ internal object SetAV : ConsoleCommand {
return
}
TerrarumGDX.ingame!!.player!!.actorValue[args[1]] = newValue
Terrarum.ingame!!.player!!.actorValue[args[1]] = newValue
Echo("${ccW}Set $ccM${args[1]} ${ccW}for ${ccY}player ${ccW}to $ccG$newValue")
println("[SetAV] set ActorValue '${args[1]}' for player to '$newValue'.")
}
@@ -67,7 +67,7 @@ internal object SetAV : ConsoleCommand {
try {
val id = args[1].toInt()
val newValue = parseAVInput(args[3])
val actor = TerrarumGDX.ingame!!.getActorByID(id)
val actor = Terrarum.ingame!!.getActorByID(id)
// check if av is number
if (args[2].isNum()) {