asynch update and render (aka frameskip)

This commit is contained in:
minjaesong
2017-07-08 20:38:05 +09:00
parent 4120fa102d
commit b91ba9fc08
101 changed files with 575 additions and 597 deletions

View File

@@ -1,7 +1,7 @@
package net.torvald.terrarum.console
import net.torvald.terrarum.worlddrawer.LightmapRenderer
import net.torvald.terrarum.TerrarumGDX
import net.torvald.terrarum.Terrarum
/**
* Created by minjaesong on 16-02-17.
@@ -20,7 +20,7 @@ internal object SetGlobalLightOverride : ConsoleCommand {
val GL = LightmapRenderer.constructRGBFromInt(r, g, b)
lightOverride = true
TerrarumGDX.ingame!!.world.globalLight = GL
Terrarum.ingame!!.world.globalLight = GL
}
catch (e: NumberFormatException) {
Echo("Wrong number input.")
@@ -38,7 +38,7 @@ internal object SetGlobalLightOverride : ConsoleCommand {
Echo("Range: 0-" + (LightmapRenderer.COLOUR_RANGE_SIZE - 1))
}
else {
TerrarumGDX.ingame!!.world.globalLight = GL
Terrarum.ingame!!.world.globalLight = GL
}
}
catch (e: NumberFormatException) {