asynch update and render (aka frameskip)

This commit is contained in:
minjaesong
2017-07-08 20:38:05 +09:00
parent 4120fa102d
commit b91ba9fc08
101 changed files with 575 additions and 597 deletions

View File

@@ -1,15 +1,15 @@
package net.torvald.terrarum.console
import net.torvald.terrarum.TerrarumGDX
import net.torvald.terrarum.Terrarum
/**
* Created by minjaesong on 16-01-19.
*/
internal object ToggleNoClip : ConsoleCommand {
override fun execute(args: Array<String>) {
val status = TerrarumGDX.ingame!!.player!!.isNoClip()
val status = Terrarum.ingame!!.player!!.isNoClip()
TerrarumGDX.ingame!!.player!!.setNoClip(!status)
Terrarum.ingame!!.player!!.setNoClip(!status)
Echo("Set no-clip status to " + (!status).toString())
}