asynch update and render (aka frameskip)

This commit is contained in:
minjaesong
2017-07-08 20:38:05 +09:00
parent 4120fa102d
commit b91ba9fc08
101 changed files with 575 additions and 597 deletions

View File

@@ -5,7 +5,7 @@ import com.badlogic.gdx.graphics.g2d.TextureRegion
import net.torvald.point.Point2d
import net.torvald.terrarum.KVHashMap
import net.torvald.terrarum.gameactors.CanBeAnItem
import net.torvald.terrarum.TerrarumGDX
import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.gameactors.ActorWithPhysics
import net.torvald.terrarum.gameworld.GameWorld
import net.torvald.terrarum.worlddrawer.BlocksDrawer
@@ -62,11 +62,11 @@ object ItemCodex {
}
override fun secondaryUse(delta: Float): Boolean {
val mousePoint = Point2d(TerrarumGDX.mouseTileX.toDouble(), TerrarumGDX.mouseTileY.toDouble())
val mousePoint = Point2d(Terrarum.mouseTileX.toDouble(), Terrarum.mouseTileY.toDouble())
// check for collision with actors (BLOCK only)
if (this.inventoryCategory == Category.BLOCK) {
TerrarumGDX.ingame!!.actorContainer.forEach {
Terrarum.ingame!!.actorContainer.forEach {
if (it is ActorWithPhysics && it.tilewiseHitbox.intersects(mousePoint))
return false
}
@@ -74,27 +74,27 @@ object ItemCodex {
// return false if the tile is already there
if (this.inventoryCategory == Category.BLOCK &&
this.dynamicID == TerrarumGDX.ingame!!.world.getTileFromTerrain(TerrarumGDX.mouseTileX, TerrarumGDX.mouseTileY) ||
this.dynamicID == Terrarum.ingame!!.world.getTileFromTerrain(Terrarum.mouseTileX, Terrarum.mouseTileY) ||
this.inventoryCategory == Category.WALL &&
this.dynamicID - ITEM_WALLS.start == TerrarumGDX.ingame!!.world.getTileFromWall(TerrarumGDX.mouseTileX, TerrarumGDX.mouseTileY) ||
this.dynamicID - ITEM_WALLS.start == Terrarum.ingame!!.world.getTileFromWall(Terrarum.mouseTileX, Terrarum.mouseTileY) ||
this.inventoryCategory == Category.WIRE &&
this.dynamicID - ITEM_WIRES.start == TerrarumGDX.ingame!!.world.getTileFromWire(TerrarumGDX.mouseTileX, TerrarumGDX.mouseTileY)
this.dynamicID - ITEM_WIRES.start == Terrarum.ingame!!.world.getTileFromWire(Terrarum.mouseTileX, Terrarum.mouseTileY)
)
return false
// filter passed, do the job
// FIXME this is only useful for Player
if (i in ITEM_TILES) {
TerrarumGDX.ingame!!.world.setTileTerrain(
TerrarumGDX.mouseTileX,
TerrarumGDX.mouseTileY,
Terrarum.ingame!!.world.setTileTerrain(
Terrarum.mouseTileX,
Terrarum.mouseTileY,
i
)
}
else {
TerrarumGDX.ingame!!.world.setTileWall(
TerrarumGDX.mouseTileX,
TerrarumGDX.mouseTileY,
Terrarum.ingame!!.world.setTileWall(
Terrarum.mouseTileX,
Terrarum.mouseTileY,
i
)
}
@@ -126,31 +126,31 @@ object ItemCodex {
}
override fun primaryUse(delta: Float): Boolean {
val mousePoint = Point2d(TerrarumGDX.mouseTileX.toDouble(), TerrarumGDX.mouseTileY.toDouble())
val actorvalue = TerrarumGDX.ingame!!.player!!.actorValue
val mousePoint = Point2d(Terrarum.mouseTileX.toDouble(), Terrarum.mouseTileY.toDouble())
val actorvalue = Terrarum.ingame!!.player!!.actorValue
using = true
// linear search filter (check for intersection with tilewise mouse point and tilewise hitbox)
// return false if hitting actors
TerrarumGDX.ingame!!.actorContainer.forEach {
Terrarum.ingame!!.actorContainer.forEach {
if (it is ActorWithPhysics && it.tilewiseHitbox.intersects(mousePoint))
return false
}
// return false if there's no tile
if (Block.AIR == TerrarumGDX.ingame!!.world.getTileFromTerrain(TerrarumGDX.mouseTileX, TerrarumGDX.mouseTileY))
if (Block.AIR == Terrarum.ingame!!.world.getTileFromTerrain(Terrarum.mouseTileX, Terrarum.mouseTileY))
return false
// filter passed, do the job
val swingDmgToFrameDmg = delta.toDouble() / actorvalue.getAsDouble(AVKey.ACTION_INTERVAL)!!
TerrarumGDX.ingame!!.world.inflictTerrainDamage(
TerrarumGDX.mouseTileX,
TerrarumGDX.mouseTileY,
Calculate.pickaxePower(TerrarumGDX.ingame!!.player!!, material) * swingDmgToFrameDmg
Terrarum.ingame!!.world.inflictTerrainDamage(
Terrarum.mouseTileX,
Terrarum.mouseTileY,
Calculate.pickaxePower(Terrarum.ingame!!.player!!, material) * swingDmgToFrameDmg
)
return true
}
@@ -158,7 +158,7 @@ object ItemCodex {
override fun endPrimaryUse(delta: Float): Boolean {
using = false
// reset action timer to zero
TerrarumGDX.ingame!!.player!!.actorValue[AVKey.__ACTION_TIMER] = 0.0
Terrarum.ingame!!.player!!.actorValue[AVKey.__ACTION_TIMER] = 0.0
return true
}
}*/
@@ -177,7 +177,7 @@ object ItemCodex {
TODO("read from dynamicitem description (JSON)")
}
else {
val a = TerrarumGDX.ingame!!.getActorByID(code) // actor item
val a = Terrarum.ingame!!.getActorByID(code) // actor item
if (a is CanBeAnItem) return a.itemData
throw IllegalArgumentException("Attempted to get item data of actor that cannot be an item. ($a)")