asynch update and render (aka frameskip)

This commit is contained in:
minjaesong
2017-07-08 20:38:05 +09:00
parent 4120fa102d
commit b91ba9fc08
101 changed files with 575 additions and 597 deletions

View File

@@ -1,6 +1,6 @@
package net.torvald.terrarum.itemproperties
import net.torvald.terrarum.TerrarumGDX
import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.gameactors.ai.toLua
import org.luaj.vm2.Globals
import org.luaj.vm2.LuaTable
@@ -32,24 +32,24 @@ class ItemEffectsLuaAPI(g: Globals) {
class GetMouseTile : ZeroArgFunction() {
override fun call(): LuaValue {
return LuaValue.tableOf(arrayOf(TerrarumGDX.mouseTileX.toLua(), TerrarumGDX.mouseTileY.toLua()))
return LuaValue.tableOf(arrayOf(Terrarum.mouseTileX.toLua(), Terrarum.mouseTileY.toLua()))
}
}
class GetMousePos : ZeroArgFunction() {
override fun call(): LuaValue {
return LuaValue.tableOf(arrayOf(TerrarumGDX.mouseX.toLua(), TerrarumGDX.mouseY.toLua()))
return LuaValue.tableOf(arrayOf(Terrarum.mouseX.toLua(), Terrarum.mouseY.toLua()))
}
}
class StrikeEarth : ThreeArgFunction() {
override fun call(x: LuaValue, y: LuaValue, power: LuaValue): LuaValue {
TerrarumGDX.ingame!!.world.inflictTerrainDamage(x.checkint(), y.checkint(), power.checkdouble())
Terrarum.ingame!!.world.inflictTerrainDamage(x.checkint(), y.checkint(), power.checkdouble())
return LuaValue.NONE
}
}
class StrikeWall : ThreeArgFunction() {
override fun call(x: LuaValue, y: LuaValue, power: LuaValue): LuaValue {
TerrarumGDX.ingame!!.world.inflictWallDamage(x.checkint(), y.checkint(), power.checkdouble())
Terrarum.ingame!!.world.inflictWallDamage(x.checkint(), y.checkint(), power.checkdouble())
return LuaValue.NONE
}
}