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https://github.com/curioustorvald/Terrarum.git
synced 2026-06-11 11:04:05 +09:00
asynch update and render (aka frameskip)
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@@ -2,8 +2,7 @@ package net.torvald.terrarum.ui
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import com.badlogic.gdx.graphics.Color
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import com.badlogic.gdx.graphics.g2d.SpriteBatch
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import com.badlogic.gdx.math.Matrix4
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import net.torvald.terrarum.TerrarumGDX
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import net.torvald.terrarum.Terrarum
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import net.torvald.terrarum.gamecontroller.KeyToggler
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/**
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@@ -134,12 +133,12 @@ class UIHandler(val UI: UICanvas,
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//batch.projectionMatrix = Matrix4()
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//
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//if (!customPositioning)
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// TerrarumGDX.ingame?.camera?.position?.set(posX.toFloat(), posY.toFloat(), 0f) // does it work?
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// Terrarum.ingame?.camera?.position?.set(posX.toFloat(), posY.toFloat(), 0f) // does it work?
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if (!customPositioning)
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TerrarumGDX.ingame?.setCameraPosition(posX.toFloat(), posY.toFloat())
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Terrarum.ingame?.setCameraPosition(posX.toFloat(), posY.toFloat())
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batch.color = Color.WHITE
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UI.render(batch)
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