mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-06-18 06:24:06 +09:00
asynch update and render (aka frameskip)
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@@ -1,16 +1,13 @@
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package net.torvald.terrarum.worlddrawer
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import com.badlogic.gdx.Gdx
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import com.badlogic.gdx.graphics.g2d.SpriteBatch
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import com.badlogic.gdx.graphics.glutils.ShapeRenderer
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import net.torvald.terrarum.blockproperties.Block
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import net.torvald.terrarum.blockstats.BlockStats
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import com.jme3.math.FastMath
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import net.torvald.colourutil.ColourTemp
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import net.torvald.terrarum.TerrarumGDX
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import net.torvald.terrarum.Terrarum
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import net.torvald.terrarum.blendMul
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import net.torvald.terrarum.fillRect
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import net.torvald.terrarum.inUse
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/**
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* Created by minjaesong on 15-12-31.
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@@ -47,7 +44,7 @@ object FeaturesDrawer {
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* usually targeted for the environmental temperature (desert/winterland), hence the name.
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*/
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fun drawEnvOverlay(batch: SpriteBatch) {
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val onscreen_tiles_max = FastMath.ceil(TerrarumGDX.HEIGHT * TerrarumGDX.WIDTH / FastMath.sqr (TILE_SIZE.toFloat())) * 2
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val onscreen_tiles_max = FastMath.ceil(Terrarum.HEIGHT * Terrarum.WIDTH / FastMath.sqr (TILE_SIZE.toFloat())) * 2
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val onscreen_tiles_cap = onscreen_tiles_max / 4f
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val onscreen_cold_tiles = BlockStats.getCount(*TILES_COLD).toFloat()
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val onscreen_warm_tiles = BlockStats.getCount(*TILES_WARM).toFloat()
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@@ -55,15 +52,15 @@ object FeaturesDrawer {
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val colTemp_cold = colTempLinearFunc(onscreen_cold_tiles / onscreen_tiles_cap)
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val colTemp_warm = colTempLinearFunc(-(onscreen_warm_tiles / onscreen_tiles_cap))
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colTemp = colTemp_warm + colTemp_cold - ENV_COLTEMP_NOON
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val zoom = TerrarumGDX.ingame!!.screenZoom
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val zoom = Terrarum.ingame!!.screenZoom
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blendMul()
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batch.color = ColourTemp(colTemp)
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batch.fillRect(WorldCamera.x * zoom,
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WorldCamera.y * zoom,
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TerrarumGDX.WIDTH * if (zoom < 1) 1f / zoom else zoom,
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TerrarumGDX.HEIGHT * if (zoom < 1) 1f / zoom else zoom
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Terrarum.WIDTH * if (zoom < 1) 1f / zoom else zoom,
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Terrarum.HEIGHT * if (zoom < 1) 1f / zoom else zoom
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)
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}
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