mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-03-10 13:51:53 +09:00
more 'correct' dithering equation
This commit is contained in:
@@ -159,7 +159,7 @@ object PostProcessor : Disposable {
|
||||
shader.setUniformi("u_texture", 0)
|
||||
shader.setUniformi("rnd", rng.nextInt(8192), rng.nextInt(8192))
|
||||
shader.setUniformi("u_pattern", 1)
|
||||
shader.setUniformf("quant", shaderQuant[App.getConfigInt("displaycolourdepth")] ?: 255f)
|
||||
shader.setUniformf("quant", 2f)//shaderQuant[App.getConfigInt("displaycolourdepth")] ?: 255f)
|
||||
App.fullscreenQuad.render(shader, GL20.GL_TRIANGLES)
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user