more 'correct' dithering equation

This commit is contained in:
minjaesong
2022-04-12 11:16:58 +09:00
parent 9b2d85c640
commit b92b53352b
3 changed files with 13 additions and 26 deletions

View File

@@ -159,7 +159,7 @@ object PostProcessor : Disposable {
shader.setUniformi("u_texture", 0)
shader.setUniformi("rnd", rng.nextInt(8192), rng.nextInt(8192))
shader.setUniformi("u_pattern", 1)
shader.setUniformf("quant", shaderQuant[App.getConfigInt("displaycolourdepth")] ?: 255f)
shader.setUniformf("quant", 2f)//shaderQuant[App.getConfigInt("displaycolourdepth")] ?: 255f)
App.fullscreenQuad.render(shader, GL20.GL_TRIANGLES)