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https://github.com/curioustorvald/Terrarum.git
synced 2026-06-14 12:34:05 +09:00
blocks camera and framebuffer seems working
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@@ -484,18 +484,11 @@ object BlocksDrawer {
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else {
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zeroTileCounter++ // unused for now
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GL11.glColor4f(0f, 0f, 0f, 1f)
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batch.color = Color.BLACK
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GL11.glTexCoord2f(0f, 0f)
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GL11.glVertex3f(x * TILE_SIZE.toFloat(), y * TILE_SIZE.toFloat(), 0f)
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GL11.glTexCoord2f(0f, 0f + TILE_SIZE)
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GL11.glVertex3f(x * TILE_SIZE.toFloat(), (y + 1) * TILE_SIZE.toFloat(), 0f)
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GL11.glTexCoord2f(0f + TILE_SIZE, 0f + TILE_SIZE)
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GL11.glVertex3f((x + 1) * TILE_SIZE.toFloat(), (y + 1) * TILE_SIZE.toFloat(), 0f)
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GL11.glTexCoord2f(0f + TILE_SIZE, 0f)
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GL11.glVertex3f((x + 1) * TILE_SIZE.toFloat(), y * TILE_SIZE.toFloat(), 0f)
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batch.fillRect(x.toFloat(), y.toFloat(), TILE_SIZEF, TILE_SIZEF)
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GL11.glColor4f(1f, 1f, 1f, 1f)
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batch.color = Color.WHITE
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}
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} // end if (not an air)
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} catch (e: NullPointerException) {
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