blocks camera and framebuffer seems working

This commit is contained in:
minjaesong
2017-06-30 01:50:06 +09:00
parent f0e73cda1d
commit b97f5162a5
5 changed files with 83 additions and 27 deletions

View File

@@ -484,18 +484,11 @@ object BlocksDrawer {
else {
zeroTileCounter++ // unused for now
GL11.glColor4f(0f, 0f, 0f, 1f)
batch.color = Color.BLACK
GL11.glTexCoord2f(0f, 0f)
GL11.glVertex3f(x * TILE_SIZE.toFloat(), y * TILE_SIZE.toFloat(), 0f)
GL11.glTexCoord2f(0f, 0f + TILE_SIZE)
GL11.glVertex3f(x * TILE_SIZE.toFloat(), (y + 1) * TILE_SIZE.toFloat(), 0f)
GL11.glTexCoord2f(0f + TILE_SIZE, 0f + TILE_SIZE)
GL11.glVertex3f((x + 1) * TILE_SIZE.toFloat(), (y + 1) * TILE_SIZE.toFloat(), 0f)
GL11.glTexCoord2f(0f + TILE_SIZE, 0f)
GL11.glVertex3f((x + 1) * TILE_SIZE.toFloat(), y * TILE_SIZE.toFloat(), 0f)
batch.fillRect(x.toFloat(), y.toFloat(), TILE_SIZEF, TILE_SIZEF)
GL11.glColor4f(1f, 1f, 1f, 1f)
batch.color = Color.WHITE
}
} // end if (not an air)
} catch (e: NullPointerException) {