save load screen

This commit is contained in:
minjaesong
2021-09-12 22:47:31 +09:00
parent cdf82270dc
commit b99d1a760e
10 changed files with 296 additions and 137 deletions

View File

@@ -188,26 +188,7 @@ internal class UIStorageChest : UICanvas(
override fun renderUI(batch: SpriteBatch, camera: Camera) {
// background fill
/*batch.end()
gdxSetBlendNormal()
val gradTopStart = (App.scr.height - internalHeight).div(2).toFloat()
val gradBottomEnd = App.scr.height - gradTopStart
shapeRenderer.inUse {
shapeRenderer.rect(0f, gradTopStart, App.scr.wf, gradHeight, gradStartCol, gradStartCol, gradEndCol, gradEndCol)
shapeRenderer.rect(0f, gradBottomEnd, App.scr.wf, -gradHeight, gradStartCol, gradStartCol, gradEndCol, gradEndCol)
shapeRenderer.rect(0f, gradTopStart + gradHeight, App.scr.wf, internalHeight - (2 * gradHeight), gradEndCol, gradEndCol, gradEndCol, gradEndCol)
shapeRenderer.rect(0f, 0f, App.scr.wf, gradTopStart, gradStartCol, gradStartCol, gradStartCol, gradStartCol)
shapeRenderer.rect(0f, App.scr.hf, App.scr.wf, -(App.scr.hf - gradBottomEnd), gradStartCol, gradStartCol, gradStartCol, gradStartCol)
}
batch.begin()*/
UIInventoryFull.drawBackground(batch, shapeRenderer)
// UI items
batch.color = Color.WHITE