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trying to fix phys engine platform tile bug
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@@ -129,13 +129,6 @@ class ConsoleWindow : UICanvas() {
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}
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uiItems.forEach { it.render(batch, camera) }
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Terrarum.ingame?.let {
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batch.color = Color.WHITE
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it.actorNowPlaying?.getSpriteHead()!!.let {
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batch.draw(it, drawOffX + 10f, drawOffY + height + 4f)
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}
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}
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}
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override fun inputStrobed(e: TerrarumKeyboardEvent) {
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