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https://github.com/curioustorvald/Terrarum.git
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corrected candlelight colour (using Yxy instead of Lab)
Former-commit-id: 7d784a840c2339a49f1dfc5a739bf8ce306ec2e4 Former-commit-id: d3b18605dd51ceb779841835c88802b8cf3afaa4
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@@ -58,7 +58,7 @@ object TilePropCSV {
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"10"; "2";"TILE_PLATFORM_EBONY" ; "8396808"; "1"; "N/A";"wood"; "0"; "0"; "0"; "0"; "10"; "2"; "0"; "0";"16"
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"10"; "3";"TILE_PLATFORM_BIRCH" ; "8396808"; "1"; "N/A";"wood"; "0"; "0"; "0"; "0"; "10"; "3"; "0"; "0";"16"
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"10"; "4";"TILE_PLATFORM_BLOODROSE" ; "8396808"; "1"; "N/A";"wood"; "0"; "0"; "0"; "0"; "10"; "4"; "0"; "0";"16"
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"11"; "0";"TILE_TORCH" ; "8396808"; "0"; "N/A";"fxtr"; "0"; "0"; "0"; "226629701"; "11"; "0"; "0"; "1";"16"
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"11"; "0";"TILE_TORCH" ; "8396808"; "0"; "N/A";"fxtr"; "0"; "0"; "0"; "267553792"; "11"; "0"; "0"; "1";"16"
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"11"; "1";"TILE_TORCH_FROST" ; "8396808"; "0"; "N/A";"fxtr"; "0"; "0"; "0"; "81916159"; "11"; "1"; "0"; "1";"16"
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"12"; "0";"TILE_TORCH" ; "8396808"; "0"; "N/A";"fxtr"; "0"; "0"; "0"; "0"; "11"; "0"; "0"; "0";"16"
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"12"; "1";"TILE_TORCH_FROST" ; "8396808"; "0"; "N/A";"fxtr"; "0"; "0"; "0"; "0"; "11"; "1"; "0"; "0";"16"
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@@ -159,7 +159,7 @@ object TilePropCSV {
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## Illuminators ##
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# Illuminator white: RGB(228,238,234), simulation of a halophosphate FL lamp (If you want high CRI lamp, collect a daylight!)
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# Defalut torch : L 64 a 28 b 48 (Planckian 1 770 K); real candlelight colour taken from Spyder5 colorimeter
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# Defalut torch : Y 64 x 0.55183 y 0.40966 (Planckian ~1 770 K); real candlelight colour taken from Spyder5 colorimeter
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# Sunstone: Artificial sunlight, change colour over time in sync with sunlight. The light is set by game's code.
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# Sunlight capacitor: daylight at noon. Set by game's code.
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