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working UV simulation using alpha channel
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@@ -11,13 +11,13 @@ class WeaponSwung(val itemID: Int) : ActorWithPhysics(Actor.RenderOrder.MIDTOP),
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/**
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* Recommended implementation:
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*
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override var luminosity: Int
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override var color: Int
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get() = actorValue.getAsInt(AVKey.LUMINOSITY) ?: 0
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set(value) {
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actorValue[AVKey.LUMINOSITY] = value
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}
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*/
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override var luminosity: Color
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override var color: Color
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get() = throw UnsupportedOperationException()
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set(value) {
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}
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