simple SAVING ui for teleportation

This commit is contained in:
minjaesong
2023-07-03 20:26:30 +09:00
parent 13185f0565
commit bad72dd353
2 changed files with 41 additions and 2 deletions

View File

@@ -6,6 +6,7 @@ import net.torvald.terrarum.App
import net.torvald.terrarum.CommonResourcePool
import net.torvald.terrarum.langpack.Lang
import net.torvald.terrarum.modulebasegame.serialise.WriteSavegame
import net.torvald.terrarum.ui.Toolkit
import net.torvald.terrarum.ui.UICanvas
import net.torvald.terrarum.ui.UIItem
import kotlin.math.roundToInt
@@ -30,9 +31,10 @@ class UIItemSaving(parentUI: UICanvas, initialX: Int, initialY: Int) : UIItem(pa
}
override fun render(batch: SpriteBatch, camera: Camera) {
// these things will not scroll along with the parent GUI!
val t = Lang["MENU_IO_SAVING"]
val tlen = App.fontGame.getWidth(t)
App.fontGame.draw(batch, t, (posX + (width - tlen) / 2).toFloat(), posY - 32f)
App.fontGame.draw(batch, t, (posX + (width - tlen) / 2).toFloat(), ((App.scr.height - circleSheet.tileH) / 2) - 40f)
// -1..63
val index = ((WriteSavegame.saveProgress / WriteSavegame.saveProgressMax) * circles).roundToInt() - 1
@@ -41,7 +43,11 @@ class UIItemSaving(parentUI: UICanvas, initialX: Int, initialY: Int) : UIItem(pa
val sy = index / circleSheet.horizontalCount
// q&d fix for ArrayIndexOutOfBoundsException caused when saving huge world... wut?
if (sx in 0 until circleSheet.horizontalCount && sy in 0 until circleSheet.horizontalCount) {
batch.draw(circleSheet.get(sx, sy), (posX + (width - circleSheet.tileW) / 2).toFloat(), posY.toFloat())
batch.draw(
circleSheet.get(sx, sy),
((Toolkit.drawWidth - circleSheet.tileW) / 2).toFloat(),
((App.scr.height - circleSheet.tileH) / 2).toFloat()
)
}
}
}