storage chest ui to display its name and player encumbrance meter

This commit is contained in:
minjaesong
2021-03-16 17:37:52 +09:00
parent 5f7db4cf19
commit bae438c2df
11 changed files with 89 additions and 28 deletions

View File

@@ -6,6 +6,7 @@ import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.gameitem.GameItem
import net.torvald.terrarum.gameitem.ItemID
import net.torvald.terrarum.itemproperties.Material
import net.torvald.terrarum.langpack.Lang
import net.torvald.terrarum.modulebasegame.gameactors.FixtureStorageChest
import net.torvald.terrarum.modulebasegame.gameactors.FixtureTikiTorch
@@ -31,7 +32,7 @@ class ItemStorageChest(originalID: ItemID) : GameItem(originalID) {
}
override fun startPrimaryUse(delta: Float): Boolean {
val item = FixtureStorageChest()
val item = FixtureStorageChest { Lang[originalName] }
return item.spawn(Terrarum.mouseTileX, Terrarum.mouseTileY - item.blockBox.height + 1)
// return true when placed, false when cannot be placed

View File

@@ -6,6 +6,7 @@ import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.gameitem.GameItem
import net.torvald.terrarum.gameitem.ItemID
import net.torvald.terrarum.itemproperties.Material
import net.torvald.terrarum.langpack.Lang
import net.torvald.terrarum.modulebasegame.gameactors.FixtureTikiTorch
/**
@@ -14,14 +15,14 @@ import net.torvald.terrarum.modulebasegame.gameactors.FixtureTikiTorch
class TikiTorchTester(originalID: ItemID) : GameItem(originalID) {
override var dynamicID: ItemID = originalID
override val originalName = "Tiki Torch"
override val originalName = "ITEM_TIKI_TORCH"
override var baseMass = FixtureTikiTorch.MASS
override var stackable = true
override var inventoryCategory = Category.FIXTURE
override val isUnique = false
override val isDynamic = false
override val material = Material()
override val itemImage: TextureRegion?
override val itemImage: TextureRegion
get() = CommonResourcePool.getAsTextureRegion("itemplaceholder_48")
override var baseToolSize: Double? = baseMass
@@ -30,7 +31,7 @@ class TikiTorchTester(originalID: ItemID) : GameItem(originalID) {
}
override fun startPrimaryUse(delta: Float): Boolean {
val item = FixtureTikiTorch()
val item = FixtureTikiTorch { Lang[originalName] }
return item.spawn(Terrarum.mouseTileX, Terrarum.mouseTileY - item.blockBox.height + 1)
// return true when placed, false when cannot be placed