Actually utilising ActorAI interface to support AIs written in Kotlin as well as in Lua

Former-commit-id: 53901f5a5d53b33c4254091ec507be82289d57fd
Former-commit-id: 86ce8d2a646a1564ee5e33ef07c5affb338c028e
This commit is contained in:
Song Minjae
2017-02-04 22:53:36 +09:00
parent 65dec9661c
commit bb33d9e381
6 changed files with 133 additions and 101 deletions

View File

@@ -4,4 +4,5 @@ package net.torvald.terrarum.gameactors.ai
* Created by minjaesong on 16-03-02.
*/
interface ActorAI {
fun update(delta: Int)
}

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@@ -0,0 +1,113 @@
package net.torvald.terrarum.gameactors.ai
import net.torvald.terrarum.gameactors.Actor
import net.torvald.terrarum.gameactors.ActorWithSprite
import org.luaj.vm2.Globals
import org.luaj.vm2.LuaError
import org.luaj.vm2.LuaInteger
import org.luaj.vm2.LuaValue
import org.luaj.vm2.lib.jse.JsePlatform
import java.io.InputStreamReader
import java.io.Reader
/**
* Created by SKYHi14 on 2017-02-04.
*/
class LuaAIWrapper(private val scriptPath: String) : ActorAI {
protected val luag: Globals = JsePlatform.standardGlobals()
/**
* Initialised in init block.
* Use lua function "update(delta)" to step the AI.
*/
protected lateinit var luaInstance: LuaValue
private lateinit var aiLuaAPI: AILuaAPI
private lateinit var targetActor: ActorWithSprite
/**
* The initialiser
*
* Use ```(p.ai as LuaAIWrapper).attachActor(p)```
*/
fun attachActor(actor: ActorWithSprite) {
targetActor = actor
luag["io"] = LuaValue.NIL
luag["os"] = LuaValue.NIL
luag["luajava"] = LuaValue.NIL
aiLuaAPI = AILuaAPI(luag, targetActor)
// load the script and execute it (initialises target script)
val inputStream = javaClass.getResourceAsStream(scriptPath)
luaInstance = luag.load(InputStreamReader(inputStream), scriptPath.split(Regex("[\\/]")).last())
luaInstance.call()
}
override fun update(delta: Int) {
// run "update()" function in the script
luag.get("update").call(delta.toLuaValue())
}
var currentExecutionThread = Thread()
var threadRun = false
fun runCommand(reader: Reader, filename: String) {
if (!threadRun && !targetActor.flagDespawn) {
currentExecutionThread = Thread(ThreadRunCommand(luag, reader, filename))
currentExecutionThread.start()
threadRun = true
}
}
fun runCommand(script: String) {
if (!threadRun && !targetActor.flagDespawn) {
currentExecutionThread = Thread(ThreadRunCommand(luag, script, ""))
currentExecutionThread.start()
threadRun = true
}
}
class ThreadRunCommand : Runnable {
val mode: Int
val arg1: Any
val arg2: String
val lua: Globals
constructor(luaInstance: Globals, line: String, env: String) {
mode = 0
arg1 = line
arg2 = env
lua = luaInstance
}
constructor(luaInstance: Globals, reader: Reader, filename: String) {
mode = 1
arg1 = reader
arg2 = filename
lua = luaInstance
}
override fun run() {
try {
val chunk: LuaValue
if (mode == 0)
chunk = lua.load(arg1 as String, arg2)
else if (mode == 1)
chunk = lua.load(arg1 as Reader, arg2)
else
throw IllegalArgumentException("Unsupported mode: $mode")
chunk.call()
}
catch (e: LuaError) {
e.printStackTrace(System.err)
}
}
}
fun Int.toLuaValue(): LuaValue = LuaInteger.valueOf(this)
}