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UIs will draw on "backing" framebuffer where skybox is
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@@ -193,7 +193,7 @@ class BasicDebugInfoWindow : UICanvas {
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val histogramH = 200
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private fun drawHistogram(g: Graphics, histogram: LightmapRenderer.Histogram, x: Int, y: Int) {
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val uiColour = Color(0xAA000000.toInt())
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val uiColour = Color(0x80000000.toInt())
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val barR = Color(0xDD0000)
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val barG = Color(0x00DD00)
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val barB = Color(0x0000DD)
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