clickable inventory for (un)equip

This commit is contained in:
Song Minjae
2017-04-11 02:30:34 +09:00
parent d33d25f384
commit bb797a0910
17 changed files with 214 additions and 71 deletions

View File

@@ -61,7 +61,7 @@ nopqrstuvwxyz
//g.drawString("Syö salmiakkia perkele", 480f, 10f)
val text = arrayOf(
/*val text = arrayOf(
"The bitmap font for game developers who seek good font that has real multilingual support,",
"for free (as in freedom AND without cost).",
"",
@@ -96,6 +96,11 @@ nopqrstuvwxyz
"Also supports: Unicode „quotation marks“—dashes…「括弧」‼",
"ASCII Latin-1 Latin_Ext-A Latin_Ext-B Greek Cyrillic CJK-Ideo Kana Hangul_Syllables",
""
)*/
val SP = "${0x3000.toChar()}${0x3000.toChar()}"
val text = arrayOf(
"${0xe006.toChar()} ${Lang["GAME_INVENTORY_USE"]}$SP${0xe011.toChar()}..${0xe019.toChar()} ${Lang["GAME_INVENTORY_REGISTER"]}$SP${0xe034.toChar()} ${Lang["GAME_INVENTORY_DROP"]}"
)
text.forEachIndexed { i, s ->