hacked the titlescreen to fix resize-related UI shit

This commit is contained in:
minjaesong
2017-11-01 15:46:09 +09:00
parent b2e0913ff5
commit bb8fc25d14
4 changed files with 15 additions and 9 deletions

View File

@@ -82,7 +82,7 @@ class UIItemInventoryDynamicList(
itemImage = null,
mouseoverBackCol = Color(0x282828_ff),
mouseoverBackBlendMode = BlendMode.SCREEN,
backCol = Color(0x303030_58),
backCol = Color(0x404040_88),
backBlendMode = BlendMode.NORMAL,
drawBackOnNull = true,
inactiveTextCol = defaultTextColour
@@ -98,7 +98,7 @@ class UIItemInventoryDynamicList(
itemImage = null,
mouseoverBackCol = Color(0x282828_ff),
mouseoverBackBlendMode = BlendMode.SCREEN,
backCol = Color(0x303030_58),
backCol = Color(0x404040_88),
backBlendMode = BlendMode.NORMAL,
drawBackOnNull = true,
inactiveTextCol = defaultTextColour

View File

@@ -38,7 +38,7 @@ class UIItemInventoryEquippedView(
lateinit var inventorySortList: Array<GameItem?>
private var rebuildList = true
val spriteViewBackCol: Color; get() = Color(0x303030_58.toInt())//Color(0xd4d4d4_ff.toInt())
val spriteViewBackCol: Color; get() = Color(0x404040_88.toInt())//Color(0xd4d4d4_ff.toInt())
private val itemGrid = Array<UIItemInventoryCellBase>(
2 * 5, {
@@ -51,7 +51,7 @@ class UIItemInventoryEquippedView(
itemImage = null,
mouseoverBackCol = Color(0x282828_ff),
mouseoverBackBlendMode = BlendMode.SCREEN,
backCol = Color(0x303030_58),
backCol = Color(0x404040_88),
backBlendMode = BlendMode.NORMAL,
drawBackOnNull = true
)