terrain AND wall renders

This commit is contained in:
minjaesong
2017-09-01 01:05:21 +09:00
parent 959019f9b3
commit bbcca225dd
2 changed files with 51 additions and 17 deletions

View File

@@ -181,10 +181,6 @@ class TitleScreen(val batch: SpriteBatch) : Screen {
loadThingsWhileIntroIsVisible()
}
else {
Gdx.gl.glClearColor(.094f, .094f, .094f, 0f)
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT)
// async update
updateDeltaCounter += delta
while (updateDeltaCounter >= updateRate) {
@@ -222,11 +218,14 @@ class TitleScreen(val batch: SpriteBatch) : Screen {
}
fun renderScreen() {
// render and blur lightmap
processBlur(LightmapRenderer.DRAW_FOR_RGB)
//camera.setToOrtho(true, Terrarum.WIDTH.toFloat(), Terrarum.HEIGHT.toFloat())
// render world
Gdx.gl.glClearColor(.64f, .754f, .84f, 0f)
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT)
BlocksDrawer.renderWall(batch)
BlocksDrawer.renderTerrain(batch)
//BlocksDrawer.renderFront(batch, false)