some mac-specific codes

This commit is contained in:
minjaesong
2025-03-22 23:40:58 +09:00
parent 7188fddc7e
commit bbd0bc7eb2
3 changed files with 13 additions and 2 deletions

View File

@@ -1,5 +1,6 @@
package net.torvald.terrarum.modulebasegame.gameactors
import com.badlogic.gdx.Gdx
import com.badlogic.gdx.graphics.Color
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import net.torvald.terrarum.*
@@ -7,6 +8,7 @@ import net.torvald.terrarum.TerrarumAppConfiguration.TILE_SIZED
import net.torvald.terrarum.gameactors.ActorWithBody
import net.torvald.terrarum.modulebasegame.worldgenerator.HALF_PI
import net.torvald.terrarum.modulebasegame.worldgenerator.TWO_PI
import org.lwjgl.opengl.GL11
import java.util.*
import kotlin.math.*
@@ -153,7 +155,9 @@ class ActorConveyors : ActorWithBody {
batch.end()
shapeRender.projectionMatrix = batch.projectionMatrix
Gdx.gl.glEnable(GL11.GL_LINE_SMOOTH)
shapeRender.inUse {
it.color = COL_BELT
// belt top