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open/cave mix control via tile survey
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@@ -230,14 +230,14 @@ object AudioMixer: Disposable {
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it.pan = (it.pan - 0.001f).coerceIn(-1f, 1f)
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}
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}*/
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if (Gdx.input.isKeyPressed(Input.Keys.UP)) {
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/*if (Gdx.input.isKeyPressed(Input.Keys.UP)) {
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convolveBusOpen.volume = (convolveBusOpen.volume + 0.001).coerceIn(0.0, 1.0)
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convolveBusCave.volume = 1.0 - convolveBusOpen.volume
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}
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else if (Gdx.input.isKeyPressed(Input.Keys.DOWN)) {
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convolveBusOpen.volume = (convolveBusOpen.volume - 0.001).coerceIn(0.0, 1.0)
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convolveBusCave.volume = 1.0 - convolveBusOpen.volume
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}
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}*/
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