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open/cave mix control via tile survey
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@@ -33,12 +33,12 @@ object FeaturesDrawer {
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TileSurvey.submitProposal(
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TileSurvey.SurveyProposal(
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"basegame.FeaturesDrawer.coldTiles", 72, 48, 2, 2
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) { world, x, y -> BlockCodex[world.getTileFromTerrain(x, y)].hasTag("COLD") }
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) { world, x, y -> BlockCodex[world.getTileFromTerrain(x, y)].hasTag("COLD").toInt().toFloat() }
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)
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TileSurvey.submitProposal(
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TileSurvey.SurveyProposal(
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"basegame.FeaturesDrawer.warmTiles", 72, 48, 2, 2
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) { world, x, y -> BlockCodex[world.getTileFromTerrain(x, y)].hasTag("WARM") }
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) { world, x, y -> BlockCodex[world.getTileFromTerrain(x, y)].hasTag("WARM").toInt().toFloat() }
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)
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}
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