mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-06-13 12:04:06 +09:00
changed how camera smoothing works but not sure it doing what I intended
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@@ -319,7 +319,7 @@ open class TerrarumIngame(batch: SpriteBatch) : IngameInstance(batch) {
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if (it != null) {
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printdbg(this, "Found LastStatus mapping for Player ${codices.player.uuid}")
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printdbg(this, "Changing XY Position (${codices.player.hitbox.canonicalX}, ${codices.player.hitbox.canonicalY}) -> ${it.physics.position}")
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printdbg(this, "Changing XY Position ${codices.player.hitbox.canonVec} -> ${it.physics.position}")
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codices.player.setPosition(it.physics.position)
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if (isMultiplayer) {
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@@ -330,7 +330,7 @@ open class TerrarumIngame(batch: SpriteBatch) : IngameInstance(batch) {
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// if not, move player to the spawn point
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else {
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printdbg(this, "No mapping found")
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printdbg(this, "Changing XY Position (${codices.player.hitbox.canonicalX},${codices.player.hitbox.canonicalY}) -> (${world.spawnX * TILE_SIZED}, ${world.spawnY * TILE_SIZED})")
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printdbg(this, "Changing XY Position ${codices.player.hitbox.canonVec} -> (${world.spawnX * TILE_SIZED}, ${world.spawnY * TILE_SIZED})")
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codices.player.setPosition(world.spawnX * TILE_SIZED, world.spawnY * TILE_SIZED)
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}
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