always sorting arraylist; more wire stuffs

This commit is contained in:
minjaesong
2019-03-12 19:50:28 +09:00
parent e1340aac29
commit bc2b1f68d1
30 changed files with 288 additions and 115 deletions

View File

@@ -2,6 +2,7 @@ package net.torvald.terrarum.modulebasegame.items
import com.badlogic.gdx.graphics.g2d.TextureRegion
import net.torvald.terrarum.AppLoader
import net.torvald.terrarum.blockproperties.Wire
import net.torvald.terrarum.itemproperties.GameItem
import net.torvald.terrarum.itemproperties.ItemID
import net.torvald.terrarum.itemproperties.Material
@@ -35,6 +36,7 @@ class WirePieceSignalWire(override val originalID: ItemID) : GameItem() {
}
override fun effectWhenEquipped(delta: Float) {
IngameRenderer.drawWires = true
IngameRenderer.selectedWireBitToDraw = Wire.BIT_SIGNAL_RED
//println("wires!")
}
}