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new batch: default blend mode
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@@ -62,7 +62,7 @@ public class UnpackedColourSpriteBatch extends SpriteBatch {
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private boolean blendingDisabled = false;
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private boolean blendingDisabled = false;
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private int blendSrcFunc = GL20.GL_SRC_ALPHA;
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private int blendSrcFunc = GL20.GL_SRC_ALPHA;
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private int blendDstFunc = GL20.GL_ONE_MINUS_SRC_ALPHA;
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private int blendDstFunc = GL20.GL_ONE_MINUS_SRC_ALPHA;
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private int blendSrcFuncAlpha = GL20.GL_SRC_ALPHA;
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private int blendSrcFuncAlpha = GL20.GL_ONE;
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private int blendDstFuncAlpha = GL20.GL_ONE_MINUS_SRC_ALPHA;
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private int blendDstFuncAlpha = GL20.GL_ONE_MINUS_SRC_ALPHA;
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private final ShaderProgram shader;
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private final ShaderProgram shader;
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