mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-03-07 12:21:52 +09:00
update gitignore, new worldgen wip
This commit is contained in:
3
.gitignore
vendored
3
.gitignore
vendored
@@ -12,9 +12,11 @@ replay_pid*
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# OS files
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Thumbs.db
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.DS_Store
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desktop.ini
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# Resources that should not be tracked
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assets/mods/basegame/demoworld
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external_resource_packs
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#assets/mods/basegame/demoworld.gz
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external_resource_packs.zip
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@@ -33,4 +35,3 @@ tmp_*
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*.index
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*.threads
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*_Leak_Suspects.zip
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desktop.ini
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@@ -0,0 +1,22 @@
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package net.torvald.terrarum.modulebasegame.worldgenerator
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import net.torvald.terrarum.gameworld.GameWorld
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/**
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* Created by minjaesong on 2019-09-02.
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*/
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object Biomegen : Gen {
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override var generationStarted: Boolean
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get() = TODO("not implemented")
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set(value) {}
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override val generationDone: Boolean
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get() = TODO("not implemented")
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override fun invoke(world: GameWorld, seed: Long, params: Any) {
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TODO("not implemented")
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}
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}
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data class BiomegenParams(
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val featureSize: Double = 80.0
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)
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@@ -0,0 +1,336 @@
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package net.torvald.terrarum.modulebasegame.worldgenerator
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import com.sudoplay.joise.Joise
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import com.sudoplay.joise.module.*
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import net.torvald.terrarum.blockproperties.Block
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import net.torvald.terrarum.concurrent.ThreadParallel
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import net.torvald.terrarum.concurrent.mapToThreadPoolDirectly
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import net.torvald.terrarum.gameworld.GameWorld
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import kotlin.math.cos
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import kotlin.math.sin
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/**
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* Created by minjaesong on 2019-07-23.
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*/
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object Terragen : Gen {
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override var generationStarted: Boolean = false
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override val generationDone: Boolean
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get() = generationStarted && ThreadParallel.allFinished()
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override fun invoke(world: GameWorld, seed: Long, params: Any) {
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val joise = getGenerator(seed, params as TerragenParams)
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(0 until world.width).mapToThreadPoolDirectly(this.javaClass.simpleName) { range ->
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for (y in 0 until world.height) {
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for (x in range) {
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val sampleTheta = (x.toDouble() / world.width) * TWO_PI
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val sampleOffset = world.width / 8.0
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val sampleX = sin(sampleTheta) * sampleOffset + sampleOffset // plus sampleOffset to make only
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val sampleZ = cos(sampleTheta) * sampleOffset + sampleOffset // positive points are to be sampled
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val sampleY = y.toDouble()
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val noise = joise.map { it.get(sampleX, sampleY, sampleZ) }
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draw(x, y, noise, world)
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}
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}
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}
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ThreadParallel.startAll()
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generationStarted = true
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}
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private val groundDepthBlock = listOf(
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Block.AIR, Block.DIRT, Block.STONE
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)
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fun draw(x: Int, y: Int, noiseValue: List<Double>, world: GameWorld) {
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fun Double.tiered(vararg tiers: Double): Int {
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tiers.reversed().forEachIndexed { index, it ->
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if (this >= it) return (tiers.lastIndex - index) // why??
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}
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return tiers.lastIndex
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}
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val terr = noiseValue[0].tiered(.0, .5, .88)
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val cave = if (noiseValue[1] < 0.5) 0 else 1
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val wallBlock = groundDepthBlock[terr]
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val terrBlock = wallBlock * cave // AIR is always zero, this is the standard
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world.setTileTerrain(x, y, terrBlock)
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world.setTileWall(x, y, wallBlock)
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}
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private fun getGenerator(seed: Long, params: TerragenParams): List<Joise> {
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val lowlandMagic: Long = 0x41A21A114DBE56 // Maria Lindberg
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val highlandMagic: Long = 0x0114E091 // Olive Oyl
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val mountainMagic: Long = 0x115AA4DE2504 // Lisa Anderson
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val selectionMagic: Long = 0x41E10D9B100 // Melody Blue
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val caveMagic: Long = 0x00215741CDF // Urist McDF
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val cavePerturbMagic: Long = 0xA2410C // Armok
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val caveBlockageMagic: Long = 0xD15A57E5 // Disaster
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val groundGradient = ModuleGradient()
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groundGradient.setGradient(0.0, 0.0, 0.0, 1.0)
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/* lowlands */
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val lowlandShapeFractal = ModuleFractal()
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lowlandShapeFractal.setType(ModuleFractal.FractalType.BILLOW)
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lowlandShapeFractal.setAllSourceBasisTypes(ModuleBasisFunction.BasisType.GRADIENT)
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lowlandShapeFractal.setAllSourceInterpolationTypes(ModuleBasisFunction.InterpolationType.QUINTIC)
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lowlandShapeFractal.setNumOctaves(2)
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lowlandShapeFractal.setFrequency(0.25)
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lowlandShapeFractal.seed = seed shake lowlandMagic
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val lowlandAutoCorrect = ModuleAutoCorrect()
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lowlandAutoCorrect.setSource(lowlandShapeFractal)
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lowlandAutoCorrect.setLow(0.0)
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lowlandAutoCorrect.setHigh(1.0)
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val lowlandScale = ModuleScaleOffset()
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lowlandScale.setScale(0.125)
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lowlandScale.setOffset(params.lowlandScaleOffset) // TODO linearly alters the height
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val lowlandYScale = ModuleScaleDomain()
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lowlandYScale.setSource(lowlandScale)
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lowlandYScale.setScaleY(0.02) // greater = more distortion, overhangs
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val lowlandTerrain = ModuleTranslateDomain()
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lowlandTerrain.setSource(groundGradient)
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lowlandTerrain.setAxisYSource(lowlandYScale)
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/* highlands */
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val highlandShapeFractal = ModuleFractal()
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highlandShapeFractal.setType(ModuleFractal.FractalType.FBM)
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highlandShapeFractal.setAllSourceBasisTypes(ModuleBasisFunction.BasisType.GRADIENT)
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highlandShapeFractal.setAllSourceInterpolationTypes(ModuleBasisFunction.InterpolationType.QUINTIC)
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highlandShapeFractal.setNumOctaves(4)
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highlandShapeFractal.setFrequency(2.0)
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highlandShapeFractal.seed = seed shake highlandMagic
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val highlandAutocorrect = ModuleAutoCorrect()
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highlandAutocorrect.setSource(highlandShapeFractal)
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highlandAutocorrect.setLow(-1.0)
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highlandAutocorrect.setHigh(1.0)
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val highlandScale = ModuleScaleOffset()
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highlandScale.setSource(highlandAutocorrect)
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highlandScale.setScale(0.25)
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highlandScale.setOffset(params.highlandScaleOffset) // TODO linearly alters the height
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val highlandYScale = ModuleScaleDomain()
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highlandYScale.setSource(highlandScale)
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highlandYScale.setScaleY(0.14) // greater = more distortion, overhangs
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val highlandTerrain = ModuleTranslateDomain()
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highlandTerrain.setSource(groundGradient)
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highlandTerrain.setAxisYSource(highlandYScale)
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/* mountains */
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val mountainShapeFractal = ModuleFractal()
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mountainShapeFractal.setAllSourceBasisTypes(ModuleBasisFunction.BasisType.GRADIENT)
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mountainShapeFractal.setAllSourceInterpolationTypes(ModuleBasisFunction.InterpolationType.QUINTIC)
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mountainShapeFractal.setNumOctaves(8)
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mountainShapeFractal.setFrequency(1.0)
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mountainShapeFractal.seed = seed shake mountainMagic
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val mountainAutocorrect = ModuleAutoCorrect()
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mountainAutocorrect.setSource(mountainShapeFractal)
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mountainAutocorrect.setLow(-1.0)
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mountainAutocorrect.setHigh(1.0)
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val mountainScale = ModuleScaleOffset()
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mountainScale.setSource(mountainAutocorrect)
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mountainScale.setScale(0.45)
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mountainScale.setOffset(params.mountainScaleOffset) // TODO linearly alters the height
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val mountainYScale = ModuleScaleDomain()
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mountainYScale.setSource(mountainScale)
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mountainYScale.setScaleY(params.mountainDisturbance) // greater = more distortion, overhangs
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val mountainTerrain = ModuleTranslateDomain()
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mountainTerrain.setSource(groundGradient)
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mountainTerrain.setAxisYSource(mountainYScale)
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/* selection */
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val terrainTypeFractal = ModuleFractal()
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terrainTypeFractal.setType(ModuleFractal.FractalType.FBM)
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terrainTypeFractal.setAllSourceBasisTypes(ModuleBasisFunction.BasisType.GRADIENT)
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terrainTypeFractal.setAllSourceInterpolationTypes(ModuleBasisFunction.InterpolationType.QUINTIC)
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terrainTypeFractal.setNumOctaves(3)
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terrainTypeFractal.setFrequency(0.125)
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terrainTypeFractal.seed = seed shake selectionMagic
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val terrainAutocorrect = ModuleAutoCorrect()
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terrainAutocorrect.setSource(terrainTypeFractal)
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terrainAutocorrect.setLow(0.0)
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terrainAutocorrect.setHigh(1.0)
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val terrainTypeYScale = ModuleScaleDomain()
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terrainTypeYScale.setSource(terrainAutocorrect)
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terrainTypeYScale.setScaleY(0.0)
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val terrainTypeCache = ModuleCache()
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terrainTypeCache.setSource(terrainTypeYScale)
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val highlandMountainSelect = ModuleSelect()
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highlandMountainSelect.setLowSource(highlandTerrain)
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highlandMountainSelect.setHighSource(mountainTerrain)
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highlandMountainSelect.setControlSource(terrainTypeCache)
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highlandMountainSelect.setThreshold(0.55)
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highlandMountainSelect.setFalloff(0.2)
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val highlandLowlandSelect = ModuleSelect()
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highlandLowlandSelect.setLowSource(lowlandTerrain)
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highlandLowlandSelect.setHighSource(highlandMountainSelect)
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highlandLowlandSelect.setControlSource(terrainTypeCache)
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highlandLowlandSelect.setThreshold(0.25)
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highlandLowlandSelect.setFalloff(0.15)
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val highlandLowlandSelectCache = ModuleCache()
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highlandLowlandSelectCache.setSource(highlandLowlandSelect)
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val groundSelect = ModuleSelect()
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groundSelect.setLowSource(0.0)
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groundSelect.setHighSource(1.0)
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groundSelect.setThreshold(0.5)
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groundSelect.setControlSource(highlandLowlandSelectCache)
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val groundSelect2 = ModuleSelect()
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groundSelect2.setLowSource(0.0)
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groundSelect2.setHighSource(1.0)
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groundSelect2.setThreshold(0.8)
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groundSelect2.setControlSource(highlandLowlandSelectCache)
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/* caves */
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val caveShape = ModuleFractal()
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caveShape.setType(ModuleFractal.FractalType.RIDGEMULTI)
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caveShape.setAllSourceBasisTypes(ModuleBasisFunction.BasisType.GRADIENT)
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caveShape.setAllSourceInterpolationTypes(ModuleBasisFunction.InterpolationType.QUINTIC)
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caveShape.setNumOctaves(1)
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caveShape.setFrequency(params.caveShapeFreq) // TODO adjust the "density" of the caves
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caveShape.seed = seed shake caveMagic
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val caveAttenuateBias = ModuleBias()
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caveAttenuateBias.setSource(highlandLowlandSelectCache)
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caveAttenuateBias.setBias(params.caveAttenuateBias) // TODO (0.5+) adjust the "concentration" of the cave gen. Lower = larger voids
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val caveShapeAttenuate = ModuleCombiner()
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caveShapeAttenuate.setType(ModuleCombiner.CombinerType.MULT)
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caveShapeAttenuate.setSource(0, caveShape)
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caveShapeAttenuate.setSource(1, caveAttenuateBias)
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val cavePerturbFractal = ModuleFractal()
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cavePerturbFractal.setType(ModuleFractal.FractalType.FBM)
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cavePerturbFractal.setAllSourceBasisTypes(ModuleBasisFunction.BasisType.GRADIENT)
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cavePerturbFractal.setAllSourceInterpolationTypes(ModuleBasisFunction.InterpolationType.QUINTIC)
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cavePerturbFractal.setNumOctaves(6)
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cavePerturbFractal.setFrequency(3.0)
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cavePerturbFractal.seed = seed shake cavePerturbMagic
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val cavePerturbScale = ModuleScaleOffset()
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cavePerturbScale.setSource(cavePerturbFractal)
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cavePerturbScale.setScale(0.45)
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cavePerturbScale.setOffset(0.0)
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val cavePerturb = ModuleTranslateDomain()
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cavePerturb.setSource(caveShapeAttenuate)
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cavePerturb.setAxisXSource(cavePerturbScale)
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val caveSelect = ModuleSelect()
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caveSelect.setLowSource(1.0)
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caveSelect.setHighSource(0.0)
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caveSelect.setControlSource(cavePerturb)
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caveSelect.setThreshold(params.caveSelectThre) // TODO also adjust this if you've touched the bias value. Number can be greater than 1.0
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caveSelect.setFalloff(0.0)
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val caveBlockageFractal = ModuleFractal()
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caveBlockageFractal.setType(ModuleFractal.FractalType.RIDGEMULTI)
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caveBlockageFractal.setAllSourceBasisTypes(ModuleBasisFunction.BasisType.GRADIENT)
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caveBlockageFractal.setAllSourceInterpolationTypes(ModuleBasisFunction.InterpolationType.QUINTIC)
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caveBlockageFractal.setNumOctaves(2)
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caveBlockageFractal.setFrequency(params.caveBlockageFractalFreq) // TODO same as caveShape frequency?
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caveBlockageFractal.seed = seed shake caveBlockageMagic
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// will only close-up deeper caves. Shallow caves will be less likely to be closed up
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val caveBlockageAttenuate = ModuleCombiner()
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caveBlockageAttenuate.setType(ModuleCombiner.CombinerType.MULT)
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caveBlockageAttenuate.setSource(0, caveBlockageFractal)
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caveBlockageAttenuate.setSource(1, caveAttenuateBias)
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val caveBlockageSelect = ModuleSelect()
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caveBlockageSelect.setLowSource(0.0)
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caveBlockageSelect.setHighSource(1.0)
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caveBlockageSelect.setControlSource(caveBlockageAttenuate)
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caveBlockageSelect.setThreshold(params.caveBlockageSelectThre) // TODO adjust cave cloing-up strength. Larger = more closing
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caveBlockageSelect.setFalloff(0.0)
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// note: gradient-multiply DOESN'T generate "naturally cramped" cave entrance
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val caveInMix = ModuleCombiner()
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caveInMix.setType(ModuleCombiner.CombinerType.ADD)
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caveInMix.setSource(0, caveSelect)
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caveInMix.setSource(1, caveBlockageSelect)
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/*val groundCaveMult = ModuleCombiner()
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groundCaveMult.setType(ModuleCombiner.CombinerType.MULT)
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groundCaveMult.setSource(0, caveInMix)
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//groundCaveMult.setSource(0, caveSelect) // disables the cave-in for quick cavegen testing
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groundCaveMult.setSource(1, groundSelect)*/
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// this noise tree WILL generate noise value greater than 1.0
|
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// they should be treated properly when you actually generate the world out of the noisemap
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// for the visualisation, no treatment will be done in this demo app.
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val groundClamp = ModuleClamp()
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groundClamp.setRange(0.0, 100.0)
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groundClamp.setSource(highlandLowlandSelectCache)
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val groundScaling = ModuleScaleDomain()
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groundScaling.setScaleX(1.0 / params.featureSize) // adjust this value to change features size
|
||||
groundScaling.setScaleY(1.0 / params.featureSize)
|
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groundScaling.setScaleZ(1.0 / params.featureSize)
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||||
groundScaling.setSource(groundClamp)
|
||||
|
||||
|
||||
val caveClamp = ModuleClamp()
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caveClamp.setRange(0.0, 1.0)
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caveClamp.setSource(caveInMix)
|
||||
|
||||
val caveScaling = ModuleScaleDomain()
|
||||
caveScaling.setScaleX(1.0 / params.featureSize) // adjust this value to change features size
|
||||
caveScaling.setScaleY(1.0 / params.featureSize)
|
||||
caveScaling.setScaleZ(1.0 / params.featureSize)
|
||||
caveScaling.setSource(caveClamp)
|
||||
|
||||
//return Joise(caveInMix)
|
||||
return listOf(
|
||||
Joise(groundScaling),
|
||||
Joise(caveScaling)
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
data class TerragenParams(
|
||||
val featureSize: Double = 333.0,
|
||||
val lowlandScaleOffset: Double = -0.65, // linearly alters the height
|
||||
val highlandScaleOffset: Double = -0.2, // linearly alters the height
|
||||
val mountainScaleOffset: Double = -0.1, // linearly alters the height
|
||||
val mountainDisturbance: Double = 0.7, // greater = more distortion, overhangs
|
||||
val caveShapeFreq: Double = 7.4, //adjust the "density" of the caves
|
||||
val caveAttenuateBias: Double = 0.90, // adjust the "concentration" of the cave gen. Lower = larger voids
|
||||
val caveSelectThre: Double = 0.89, // also adjust this if you've touched the bias value. Number can be greater than 1.0
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||||
val caveBlockageFractalFreq: Double = 8.88,
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||||
val caveBlockageSelectThre: Double = 1.40 // adjust cave cloing-up strength. Larger = more closing
|
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)
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||||
@@ -0,0 +1,53 @@
|
||||
package net.torvald.terrarum.modulebasegame.worldgenerator
|
||||
|
||||
import net.torvald.terrarum.gameworld.GameWorld
|
||||
|
||||
/**
|
||||
* New world generator.
|
||||
*
|
||||
* Created by minjaesong on 2019-09-02.
|
||||
*/
|
||||
object Worldgen {
|
||||
|
||||
operator fun invoke(worldIndex: Int, params: WorldgenParams) {
|
||||
|
||||
val world = GameWorld(worldIndex, params.width, params.height, System.currentTimeMillis() / 1000, System.currentTimeMillis() / 1000, 0)
|
||||
|
||||
val jobs = listOf(
|
||||
Work("Reticulating Splines") { Terragen(world, params.seed, params.terragenParams) },
|
||||
Work("Adding Vegetations") { Biomegen(world, params.seed, params.biomegenParams) }
|
||||
)
|
||||
|
||||
}
|
||||
|
||||
private data class Work(val loadingScreenName: String, val theWork: () -> Unit)
|
||||
|
||||
}
|
||||
|
||||
interface Gen {
|
||||
var generationStarted: Boolean
|
||||
val generationDone: Boolean
|
||||
operator fun invoke(world: GameWorld, seed: Long, params: Any)
|
||||
}
|
||||
|
||||
data class WorldgenParams(
|
||||
val width: Int,
|
||||
val height: Int,
|
||||
val seed: Long,
|
||||
// optional parametres
|
||||
val terragenParams: TerragenParams = TerragenParams(),
|
||||
val biomegenParams: BiomegenParams = BiomegenParams()
|
||||
)
|
||||
|
||||
infix fun Long.shake(other: Long): Long {
|
||||
var s0 = this
|
||||
var s1 = other
|
||||
|
||||
s1 = s1 xor s0
|
||||
s0 = s0 shl 55 or s0.ushr(9) xor s1 xor (s1 shl 14)
|
||||
s1 = s1 shl 36 or s1.ushr(28)
|
||||
|
||||
return s0 + s1
|
||||
}
|
||||
|
||||
val TWO_PI = Math.PI * 2.0
|
||||
@@ -19,6 +19,9 @@ import net.torvald.terrarum.concurrent.ThreadParallel
|
||||
import net.torvald.terrarum.concurrent.mapToThreadPoolDirectly
|
||||
import net.torvald.terrarum.gameworld.fmod
|
||||
import net.torvald.terrarum.inUse
|
||||
import net.torvald.terrarum.modulebasegame.worldgenerator.BiomegenParams
|
||||
import net.torvald.terrarum.modulebasegame.worldgenerator.TerragenParams
|
||||
import net.torvald.terrarum.modulebasegame.worldgenerator.shake
|
||||
import kotlin.math.cos
|
||||
import kotlin.math.sin
|
||||
|
||||
@@ -115,7 +118,7 @@ class WorldgenNoiseSandbox : ApplicationAdapter() {
|
||||
private val NOISE_MAKER = AccidentalCave
|
||||
|
||||
private fun getNoiseGenerator(SEED: Long): List<Joise> {
|
||||
return NOISE_MAKER.getGenerator(SEED)
|
||||
return NOISE_MAKER.getGenerator(SEED, TerragenParams())
|
||||
}
|
||||
|
||||
val colourNull = Color(0x1b3281ff)
|
||||
@@ -167,7 +170,7 @@ fun main(args: Array<String>) {
|
||||
|
||||
interface NoiseMaker {
|
||||
fun draw(x: Int, y: Int, noiseValue: List<Double>, outTex: Pixmap)
|
||||
fun getGenerator(seed: Long): List<Joise>
|
||||
fun getGenerator(seed: Long, params: Any): List<Joise>
|
||||
}
|
||||
|
||||
object BiomeMaker : NoiseMaker {
|
||||
@@ -181,7 +184,8 @@ object BiomeMaker : NoiseMaker {
|
||||
outTex.drawPixel(x, y)
|
||||
}
|
||||
|
||||
override fun getGenerator(seed: Long): List<Joise> {
|
||||
override fun getGenerator(seed: Long, params: Any): List<Joise> {
|
||||
val params = params as BiomegenParams
|
||||
//val biome = ModuleBasisFunction()
|
||||
//biome.setType(ModuleBasisFunction.BasisType.SIMPLEX)
|
||||
|
||||
@@ -199,9 +203,9 @@ object BiomeMaker : NoiseMaker {
|
||||
|
||||
val scale = ModuleScaleDomain()
|
||||
scale.setSource(autocorrect)
|
||||
scale.setScaleX(1.0 / 80.0) // adjust this value to change features size
|
||||
scale.setScaleY(1.0 / 80.0)
|
||||
scale.setScaleZ(1.0 / 80.0)
|
||||
scale.setScaleX(1.0 / params.featureSize) // adjust this value to change features size
|
||||
scale.setScaleY(1.0 / params.featureSize)
|
||||
scale.setScaleZ(1.0 / params.featureSize)
|
||||
|
||||
val last = scale
|
||||
|
||||
@@ -269,7 +273,9 @@ object AccidentalCave : NoiseMaker {
|
||||
outTex.drawPixel(x, y)
|
||||
}
|
||||
|
||||
override fun getGenerator(seed: Long): List<Joise> {
|
||||
override fun getGenerator(seed: Long, params: Any): List<Joise> {
|
||||
val params = params as TerragenParams
|
||||
|
||||
val lowlandMagic: Long = 0x41A21A114DBE56 // Maria Lindberg
|
||||
val highlandMagic: Long = 0x0114E091 // Olive Oyl
|
||||
val mountainMagic: Long = 0x115AA4DE2504 // Lisa Anderson
|
||||
@@ -300,7 +306,7 @@ object AccidentalCave : NoiseMaker {
|
||||
|
||||
val lowlandScale = ModuleScaleOffset()
|
||||
lowlandScale.setScale(0.125)
|
||||
lowlandScale.setOffset(-0.65) // TODO linearly alters the height
|
||||
lowlandScale.setOffset(params.lowlandScaleOffset) // TODO linearly alters the height
|
||||
|
||||
val lowlandYScale = ModuleScaleDomain()
|
||||
lowlandYScale.setSource(lowlandScale)
|
||||
@@ -328,7 +334,7 @@ object AccidentalCave : NoiseMaker {
|
||||
val highlandScale = ModuleScaleOffset()
|
||||
highlandScale.setSource(highlandAutocorrect)
|
||||
highlandScale.setScale(0.25)
|
||||
highlandScale.setOffset(-0.2) // TODO linearly alters the height
|
||||
highlandScale.setOffset(params.highlandScaleOffset) // TODO linearly alters the height
|
||||
|
||||
val highlandYScale = ModuleScaleDomain()
|
||||
highlandYScale.setSource(highlandScale)
|
||||
@@ -355,11 +361,11 @@ object AccidentalCave : NoiseMaker {
|
||||
val mountainScale = ModuleScaleOffset()
|
||||
mountainScale.setSource(mountainAutocorrect)
|
||||
mountainScale.setScale(0.45)
|
||||
mountainScale.setOffset(-0.1) // TODO linearly alters the height
|
||||
mountainScale.setOffset(params.mountainScaleOffset) // TODO linearly alters the height
|
||||
|
||||
val mountainYScale = ModuleScaleDomain()
|
||||
mountainYScale.setSource(mountainScale)
|
||||
mountainYScale.setScaleY(0.7) // greater = more distortion, overhangs
|
||||
mountainYScale.setScaleY(params.mountainDisturbance) // greater = more distortion, overhangs
|
||||
|
||||
val mountainTerrain = ModuleTranslateDomain()
|
||||
mountainTerrain.setSource(groundGradient)
|
||||
@@ -423,12 +429,12 @@ object AccidentalCave : NoiseMaker {
|
||||
caveShape.setAllSourceBasisTypes(ModuleBasisFunction.BasisType.GRADIENT)
|
||||
caveShape.setAllSourceInterpolationTypes(ModuleBasisFunction.InterpolationType.QUINTIC)
|
||||
caveShape.setNumOctaves(1)
|
||||
caveShape.setFrequency(7.4) // TODO adjust the "density" of the caves
|
||||
caveShape.setFrequency(params.caveShapeFreq) // TODO adjust the "density" of the caves
|
||||
caveShape.seed = seed shake caveMagic
|
||||
|
||||
val caveAttenuateBias = ModuleBias()
|
||||
caveAttenuateBias.setSource(highlandLowlandSelectCache)
|
||||
caveAttenuateBias.setBias(0.90) // TODO (0.5+) adjust the "concentration" of the cave gen. Lower = larger voids
|
||||
caveAttenuateBias.setBias(params.caveAttenuateBias) // TODO (0.5+) adjust the "concentration" of the cave gen. Lower = larger voids
|
||||
|
||||
val caveShapeAttenuate = ModuleCombiner()
|
||||
caveShapeAttenuate.setType(ModuleCombiner.CombinerType.MULT)
|
||||
@@ -456,7 +462,7 @@ object AccidentalCave : NoiseMaker {
|
||||
caveSelect.setLowSource(1.0)
|
||||
caveSelect.setHighSource(0.0)
|
||||
caveSelect.setControlSource(cavePerturb)
|
||||
caveSelect.setThreshold(0.89) // TODO also adjust this if you've touched the bias value. Number can be greater than 1.0
|
||||
caveSelect.setThreshold(params.caveSelectThre) // TODO also adjust this if you've touched the bias value. Number can be greater than 1.0
|
||||
caveSelect.setFalloff(0.0)
|
||||
|
||||
val caveBlockageFractal = ModuleFractal()
|
||||
@@ -464,7 +470,7 @@ object AccidentalCave : NoiseMaker {
|
||||
caveBlockageFractal.setAllSourceBasisTypes(ModuleBasisFunction.BasisType.GRADIENT)
|
||||
caveBlockageFractal.setAllSourceInterpolationTypes(ModuleBasisFunction.InterpolationType.QUINTIC)
|
||||
caveBlockageFractal.setNumOctaves(2)
|
||||
caveBlockageFractal.setFrequency(8.88) // TODO same as caveShape frequency?
|
||||
caveBlockageFractal.setFrequency(params.caveBlockageFractalFreq) // TODO same as caveShape frequency?
|
||||
caveBlockageFractal.seed = seed shake caveBlockageMagic
|
||||
|
||||
// will only close-up deeper caves. Shallow caves will be less likely to be closed up
|
||||
@@ -477,7 +483,7 @@ object AccidentalCave : NoiseMaker {
|
||||
caveBlockageSelect.setLowSource(0.0)
|
||||
caveBlockageSelect.setHighSource(1.0)
|
||||
caveBlockageSelect.setControlSource(caveBlockageAttenuate)
|
||||
caveBlockageSelect.setThreshold(1.40) // TODO adjust cave cloing-up strength. Larger = more closing
|
||||
caveBlockageSelect.setThreshold(params.caveBlockageSelectThre) // TODO adjust cave cloing-up strength. Larger = more closing
|
||||
caveBlockageSelect.setFalloff(0.0)
|
||||
|
||||
// note: gradient-multiply DOESN'T generate "naturally cramped" cave entrance
|
||||
@@ -502,9 +508,9 @@ object AccidentalCave : NoiseMaker {
|
||||
groundClamp.setSource(highlandLowlandSelectCache)
|
||||
|
||||
val groundScaling = ModuleScaleDomain()
|
||||
groundScaling.setScaleX(1.0 / 333.0) // adjust this value to change features size
|
||||
groundScaling.setScaleY(1.0 / 333.0)
|
||||
groundScaling.setScaleZ(1.0 / 333.0)
|
||||
groundScaling.setScaleX(1.0 / params.featureSize) // adjust this value to change features size
|
||||
groundScaling.setScaleY(1.0 / params.featureSize)
|
||||
groundScaling.setScaleZ(1.0 / params.featureSize)
|
||||
groundScaling.setSource(groundClamp)
|
||||
|
||||
|
||||
@@ -513,9 +519,9 @@ object AccidentalCave : NoiseMaker {
|
||||
caveClamp.setSource(caveInMix)
|
||||
|
||||
val caveScaling = ModuleScaleDomain()
|
||||
caveScaling.setScaleX(1.0 / 333.0) // adjust this value to change features size
|
||||
caveScaling.setScaleY(1.0 / 333.0)
|
||||
caveScaling.setScaleZ(1.0 / 333.0)
|
||||
caveScaling.setScaleX(1.0 / params.featureSize) // adjust this value to change features size
|
||||
caveScaling.setScaleY(1.0 / params.featureSize)
|
||||
caveScaling.setScaleZ(1.0 / params.featureSize)
|
||||
caveScaling.setSource(caveClamp)
|
||||
|
||||
//return Joise(caveInMix)
|
||||
@@ -528,7 +534,7 @@ object AccidentalCave : NoiseMaker {
|
||||
|
||||
|
||||
|
||||
infix fun Long.shake(other: Long): Long {
|
||||
/*infix fun Long.shake(other: Long): Long {
|
||||
var s0 = this
|
||||
var s1 = other
|
||||
|
||||
@@ -537,4 +543,4 @@ infix fun Long.shake(other: Long): Long {
|
||||
s1 = s1 shl 36 or s1.ushr(28)
|
||||
|
||||
return s0 + s1
|
||||
}
|
||||
}*/
|
||||
@@ -2,7 +2,7 @@
|
||||
<module type="JAVA_MODULE" version="4">
|
||||
<component name="FacetManager">
|
||||
<facet type="kotlin-language" name="Kotlin">
|
||||
<configuration version="3" platform="JVM 12">
|
||||
<configuration version="3" platform="JVM 12" allPlatforms="JVM [12]">
|
||||
<compilerSettings />
|
||||
<compilerArguments>
|
||||
<option name="jvmTarget" value="12" />
|
||||
|
||||
Reference in New Issue
Block a user