mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-06-09 18:14:06 +09:00
transition works as intended but ui is not tangible
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@@ -213,6 +213,8 @@ public class AppLoader implements ApplicationListener {
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public static final int minimumW = 1080;
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public static final int minimumW = 1080;
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public static final int minimumH = 720;
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public static final int minimumH = 720;
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public static final String FONT_DIR = "assets/graphics/fonts/terrarum-sans-bitmap";
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private static ShaderProgram shaderBayerSkyboxFill; // ONLY to be used by the splash screen
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private static ShaderProgram shaderBayerSkyboxFill; // ONLY to be used by the splash screen
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@@ -481,14 +483,12 @@ public class AppLoader implements ApplicationListener {
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}*/
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}*/
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fontGame = new GameFontBase("assets/graphics/fonts/terrarum-sans-bitmap", false, true,
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fontGame = new GameFontBase(FONT_DIR, false, true,
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false, Texture.TextureFilter.Nearest, Texture.TextureFilter.Nearest, false, 256, false
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false, Texture.TextureFilter.Nearest, Texture.TextureFilter.Nearest, false, 256, false
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);
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);
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Lang.invoke();
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Lang.invoke();
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// make loading list
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// make loading list
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CommonResourcePool.INSTANCE.loadAll();
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CommonResourcePool.INSTANCE.loadAll();
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}
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}
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@@ -1,6 +1,7 @@
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package net.torvald.terrarum.ui
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package net.torvald.terrarum.ui
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import com.jme3.math.FastMath
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import com.jme3.math.FastMath
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import kotlin.math.absoluteValue
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import kotlin.math.roundToInt
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import kotlin.math.roundToInt
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/**
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/**
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@@ -19,11 +20,7 @@ class UIItemHorizontalFadeSlide(
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) : UIItemTransitionContainer(parent, initialX, initialY, width, height, 0.15f, currentPosition, uis) {
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) : UIItemTransitionContainer(parent, initialX, initialY, width, height, 0.15f, currentPosition, uis) {
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fun getOffX(index: Int) = ((currentPosition - index) * width / 2f).roundToInt()
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fun getOffX(index: Int) = ((currentPosition - index) * width / 2f).roundToInt()
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fun getOpacity(index: Int) = 1f
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fun getOpacity(index: Int) = 1f - (currentPosition - index).absoluteValue.coerceIn(0f, 1f)
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/*if (currentPosition >= index)
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1f - (currentPosition - index).coerceIn(0f, 1f)
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else
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(currentPosition - index).coerceIn(0f, 1f) - 1f*/
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init {
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init {
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@@ -39,7 +36,7 @@ class UIItemHorizontalFadeSlide(
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override fun onTransition(currentPosition: Float, uis: Array<out UICanvas>) {
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override fun onTransition(currentPosition: Float, uis: Array<out UICanvas>) {
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uis.forEachIndexed { index, it ->
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uis.forEachIndexed { index, it ->
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it.posX = it.initialX - getOffX(index)
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it.posX = -getOffX(index)
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it.posY = it.initialY
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it.posY = it.initialY
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it.opacity = getOpacity(index)
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it.opacity = getOpacity(index)
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}
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}
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