new watch design consistent with existing UI

This commit is contained in:
minjaesong
2019-01-24 19:27:12 +09:00
parent bdbf6cd458
commit bdbb30bc58
12 changed files with 79 additions and 36 deletions

View File

@@ -339,7 +339,7 @@ open class Ingame(batch: SpriteBatch) : IngameInstance(batch) {
uiWatchTierOne.setAsAlwaysVisible()
uiWatchTierOne.setPosition(
((Terrarum.WIDTH - AppLoader.getTvSafeActionWidth()) - (uiQuickBar.posX + uiQuickBar.width) - uiWatchTierOne.width) / 2 + (uiQuickBar.posX + uiQuickBar.width),
AppLoader.getTvSafeGraphicsHeight() + 7
AppLoader.getTvSafeGraphicsHeight() + 8
)
@@ -933,7 +933,7 @@ open class Ingame(batch: SpriteBatch) : IngameInstance(batch) {
uiWatchBasic.setPosition(Terrarum.WIDTH - uiWatchBasic.width, 0)
uiWatchTierOne.setPosition(
((Terrarum.WIDTH - AppLoader.getTvSafeGraphicsWidth()) - (uiQuickBar.posX + uiQuickBar.width) - uiWatchTierOne.width) / 2 + (uiQuickBar.posX + uiQuickBar.width),
AppLoader.getTvSafeGraphicsHeight() + 7
AppLoader.getTvSafeGraphicsHeight() + 8
)
}