mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-06-13 03:54:06 +09:00
new TV-safe watch UI
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@@ -337,7 +337,10 @@ open class Ingame(batch: SpriteBatch) : IngameInstance(batch) {
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uiWatchTierOne = UITierOneWatch(actorNowPlaying)
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uiWatchTierOne.setAsAlwaysVisible()
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uiWatchTierOne.setPosition(Terrarum.WIDTH - uiWatchTierOne.width, uiWatchBasic.height - 2)
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uiWatchTierOne.setPosition(
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((Terrarum.WIDTH - AppLoader.getTvSafeActionWidth()) - (uiQuickBar.posX + uiQuickBar.width) - uiWatchTierOne.width) / 2 + (uiQuickBar.posX + uiQuickBar.width),
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AppLoader.getTvSafeGraphicsHeight() + 7
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)
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uiTooltip = UITooltip()
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@@ -512,14 +515,6 @@ open class Ingame(batch: SpriteBatch) : IngameInstance(batch) {
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// TODO thread pool(?)
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CollisionSolver.process()
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visibleActorsRenderBehind = actorsRenderBehind.filter { it.inScreen() }
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visibleActorsRenderMiddle = actorsRenderMiddle.filter { it.inScreen() }
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visibleActorsRenderMidTop = actorsRenderMidTop.filter { it.inScreen() }
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visibleActorsRenderFront = actorsRenderFront.filter { it.inScreen() }
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visibleActorsRenderOverlay=actorsRenderOverlay.filter { it.inScreen() }
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WorldCamera.update(gameworld, actorNowPlaying)
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}
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@@ -542,6 +537,8 @@ open class Ingame(batch: SpriteBatch) : IngameInstance(batch) {
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private fun renderGame() {
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Gdx.graphics.setTitle(getCanonicalTitle())
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filterVisibleActors()
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IngameRenderer.invoke(
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world as GameWorldExtension,
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visibleActorsRenderBehind,
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@@ -556,6 +553,14 @@ open class Ingame(batch: SpriteBatch) : IngameInstance(batch) {
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}
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private fun filterVisibleActors() {
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visibleActorsRenderBehind = actorsRenderBehind.filter { it.inScreen() }
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visibleActorsRenderMiddle = actorsRenderMiddle.filter { it.inScreen() }
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visibleActorsRenderMidTop = actorsRenderMidTop.filter { it.inScreen() }
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visibleActorsRenderFront = actorsRenderFront.filter { it.inScreen() }
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visibleActorsRenderOverlay=actorsRenderOverlay.filter { it.inScreen() }
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}
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private fun repossessActor() {
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// check if currently pocessed actor is removed from game
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if (!theGameHasActor(actorNowPlaying)) {
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@@ -913,6 +918,7 @@ open class Ingame(batch: SpriteBatch) : IngameInstance(batch) {
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notifier.setPosition(
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(Terrarum.WIDTH - notifier.width) / 2, Terrarum.HEIGHT - notifier.height)
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uiQuickBar.setPosition((Terrarum.WIDTH - uiQuickBar.width) / 2, AppLoader.getTvSafeGraphicsHeight())
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// inventory
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/*uiInventoryPlayer =
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@@ -925,7 +931,11 @@ open class Ingame(batch: SpriteBatch) : IngameInstance(batch) {
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// basic watch-style notification bar (temperature, new mail)
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uiWatchBasic.setPosition(Terrarum.WIDTH - uiWatchBasic.width, 0)
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uiWatchTierOne.setPosition(Terrarum.WIDTH - uiWatchTierOne.width, uiWatchBasic.height - 2)
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uiWatchTierOne.setPosition(
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((Terrarum.WIDTH - AppLoader.getTvSafeGraphicsWidth()) - (uiQuickBar.posX + uiQuickBar.width) - uiWatchTierOne.width) / 2 + (uiQuickBar.posX + uiQuickBar.width),
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AppLoader.getTvSafeGraphicsHeight() + 7
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)
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}
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