removing default batch on blendxxx() funs

This commit is contained in:
minjaesong
2019-01-20 03:09:23 +09:00
parent d1a2e6b8f2
commit be20fd8328
16 changed files with 44 additions and 44 deletions

View File

@@ -272,7 +272,7 @@ class BasicDebugInfoWindow : UICanvas() {
Terrarum.fontSmallNumbers.draw(batch, "255", x.toFloat() + w + 1 - 8 * 3, y.toFloat() + h + 2)
Terrarum.fontSmallNumbers.draw(batch, "Histogramme", x + w / 2 - 5.5f * 8, y.toFloat() + h + 2)
blendScreen()
blendScreen(batch)
for (c in 0..2) {
for (i in 0..255) {
var histogram_value = if (i == 255) 0 else histogram.get(c)[i]
@@ -291,7 +291,7 @@ class BasicDebugInfoWindow : UICanvas() {
batch.fillRect(bar_x, bar_y, bar_w, bar_h)
}
}
blendNormal()
blendNormal(batch)
}
private fun drawGamepadAxis(batch: SpriteBatch, axisX: Float, axisY: Float, uiX: Int, uiY: Int) {
@@ -307,7 +307,7 @@ class BasicDebugInfoWindow : UICanvas() {
val padName = if (Terrarum.controller!!.name.isEmpty()) "Gamepad"
else Terrarum.controller!!.name
blendNormal()
blendNormal(batch)
batch.end()
Terrarum.inShapeRenderer {