now dropped items can produce light (e.g. dropped torch)

This commit is contained in:
minjaesong
2022-09-11 17:10:01 +09:00
parent 430ad4e703
commit bec47e81e2
15 changed files with 140 additions and 140 deletions

View File

@@ -1,4 +1,4 @@
"id";"drop";"world";"name";"shdr";"shdg";"shdb";"shduv";"str";"dsty";"mate";"solid";"wall";"grav";"dlfn";"fv";"fr";"lumr";"lumg";"lumb";"lumuv";"colour";"vscs";"refl";"tags"
"id";"drop";"spawn";"name";"shdr";"shdg";"shdb";"shduv";"str";"dsty";"mate";"solid";"wall";"grav";"dlfn";"fv";"fr";"lumr";"lumg";"lumb";"lumuv";"colour";"vscs";"refl";"tags"
"0";"0";"0";"BLOCK_AIR";"0.0312";"0.0312";"0.0312";"0.0312";"1";"1";"NULL";"0";"1";"N/A";"0";"0";"4";"0.0000";"0.0000";"0.0000";"0.0000";"N/A";"N/A";"0.0";""
"16";"17";"17";"BLOCK_STONE";"0.1252";"0.1252";"0.1252";"0.1252";"48";"2400";"ROCK";"1";"1";"N/A";"0";"4";"16";"0.0000";"0.0000";"0.0000";"0.0000";"N/A";"N/A";"0.0";"ROCK,NATURAL"
"17";"17";"17";"BLOCK_STONE_QUARRIED";"0.1252";"0.1252";"0.1252";"0.1252";"48";"2400";"ROCK";"1";"1";"N/A";"0";"4";"16";"0.0000";"0.0000";"0.0000";"0.0000";"N/A";"N/A";"0.0";"ROCK"
@@ -55,10 +55,10 @@
"162";"162";"162";"BLOCK_PLATFORM_EBONY";"0.0312";"0.0312";"0.0312";"0.0312";"5";"1200";"WOOD";"0";"0";"N/A";"0";"0";"16";"0.0000";"0.0000";"0.0000";"0.0000";"N/A";"N/A";"0.0";"PLATFORM"
"163";"163";"163";"BLOCK_PLATFORM_BIRCH";"0.0312";"0.0312";"0.0312";"0.0312";"5";"670";"WOOD";"0";"0";"N/A";"0";"0";"16";"0.0000";"0.0000";"0.0000";"0.0000";"N/A";"N/A";"0.0";"PLATFORM"
"164";"164";"164";"BLOCK_PLATFORM_BLOODROSE";"0.0312";"0.0312";"0.0312";"0.0312";"5";"900";"WOOD";"0";"0";"N/A";"0";"0";"16";"0.0000";"0.0000";"0.0000";"0.0000";"N/A";"N/A";"0.0";"PLATFORM"
"176";"176";"192";"BLOCK_TORCH";"0.0312";"0.0312";"0.0312";"0.0312";"1";"800";"FXTR";"0";"0";"N/A";"1";"0";"16";"1.0000";"0.6372";"0.0000";"0.0000";"N/A";"N/A";"0.0";"LIGHT"
"177";"177";"193";"BLOCK_TORCH_FROST";"0.0312";"0.0312";"0.0312";"0.0312";"1";"1100";"FXTR";"0";"0";"N/A";"1";"0";"16";"0.3048";"0.4848";"1.0000";"0.0000";"N/A";"N/A";"0.0";"LIGHT"
"192";"176";"192";"BLOCK_TORCH";"0.0312";"0.0312";"0.0312";"0.0312";"1";"800";"FXTR";"0";"0";"N/A";"0";"0";"16";"0.0000";"0.0000";"0.0000";"0.0000";"N/A";"N/A";"0.0";"LIGHT,UNLIT"
"193";"177";"193";"BLOCK_TORCH_FROST";"0.0312";"0.0312";"0.0312";"0.0312";"1";"1100";"FXTR";"0";"0";"N/A";"0";"0";"16";"0.0000";"0.0000";"0.0000";"0.0000";"N/A";"N/A";"0.0";"LIGHT,UNLIT"
"176";"176";"176";"BLOCK_TORCH";"0.0312";"0.0312";"0.0312";"0.0312";"1";"800";"FXTR";"0";"0";"N/A";"1";"0";"16";"1.0000";"0.6372";"0.0000";"0.0000";"N/A";"N/A";"0.0";"LIGHT"
"177";"177";"177";"BLOCK_TORCH_FROST";"0.0312";"0.0312";"0.0312";"0.0312";"1";"1100";"FXTR";"0";"0";"N/A";"1";"0";"16";"0.3048";"0.4848";"1.0000";"0.0000";"N/A";"N/A";"0.0";"LIGHT"
"192";"176";"176";"BLOCK_TORCH";"0.0312";"0.0312";"0.0312";"0.0312";"1";"800";"FXTR";"0";"0";"N/A";"0";"0";"16";"0.0000";"0.0000";"0.0000";"0.0000";"N/A";"N/A";"0.0";"LIGHT,UNLIT"
"193";"177";"177";"BLOCK_TORCH_FROST";"0.0312";"0.0312";"0.0312";"0.0312";"1";"1100";"FXTR";"0";"0";"N/A";"0";"0";"16";"0.0000";"0.0000";"0.0000";"0.0000";"N/A";"N/A";"0.0";"LIGHT,UNLIT"
"208";"208";"208";"BLOCK_ILLUMINATOR_WHITE";"0.0312";"0.0312";"0.0312";"0.0312";"1";"2500";"GLAS";"1";"1";"N/A";"0";"0";"16";"0.9270";"0.9414";"0.8519";"0.0000";"N/A";"N/A";"0.0";"LIGHT"
"209";"209";"209";"BLOCK_ILLUMINATOR_YELLOW";"0.0312";"0.0312";"0.0312";"0.0312";"1";"2500";"GLAS";"1";"1";"N/A";"0";"0";"16";"1.0000";"0.8408";"0.0000";"0.0000";"N/A";"N/A";"0.0";"LIGHT"
"210";"210";"210";"BLOCK_ILLUMINATOR_ORANGE";"0.0312";"0.0312";"0.0312";"0.0312";"1";"2500";"GLAS";"1";"1";"N/A";"0";"0";"16";"1.0000";"0.5294";"0.0000";"0.0000";"N/A";"N/A";"0.0";"LIGHT"
@@ -123,7 +123,7 @@
#
# id: Block ID. ID equal to or greater than 4096 is for fluids, mainly for lighting calculation.
# drop: Which item the DroppedItem actually adds to your inventory
# world: Which item the DroppedItem should impersonate when spawned
# spawn: Which item the DroppedItem should impersonate when spawned
#
# Drop and World can point to the item from other modules (usually 'basegame')
# To achieve that, specify the full ID, e.g. basegame:32
1 id drop world spawn name shdr shdg shdb shduv str dsty mate solid wall grav dlfn fv fr lumr lumg lumb lumuv colour vscs refl tags
2 0 0 0 BLOCK_AIR 0.0312 0.0312 0.0312 0.0312 1 1 NULL 0 1 N/A 0 0 4 0.0000 0.0000 0.0000 0.0000 N/A N/A 0.0
3 16 17 17 BLOCK_STONE 0.1252 0.1252 0.1252 0.1252 48 2400 ROCK 1 1 N/A 0 4 16 0.0000 0.0000 0.0000 0.0000 N/A N/A 0.0 ROCK,NATURAL
4 17 17 17 BLOCK_STONE_QUARRIED 0.1252 0.1252 0.1252 0.1252 48 2400 ROCK 1 1 N/A 0 4 16 0.0000 0.0000 0.0000 0.0000 N/A N/A 0.0 ROCK
55 162 162 162 BLOCK_PLATFORM_EBONY 0.0312 0.0312 0.0312 0.0312 5 1200 WOOD 0 0 N/A 0 0 16 0.0000 0.0000 0.0000 0.0000 N/A N/A 0.0 PLATFORM
56 163 163 163 BLOCK_PLATFORM_BIRCH 0.0312 0.0312 0.0312 0.0312 5 670 WOOD 0 0 N/A 0 0 16 0.0000 0.0000 0.0000 0.0000 N/A N/A 0.0 PLATFORM
57 164 164 164 BLOCK_PLATFORM_BLOODROSE 0.0312 0.0312 0.0312 0.0312 5 900 WOOD 0 0 N/A 0 0 16 0.0000 0.0000 0.0000 0.0000 N/A N/A 0.0 PLATFORM
58 176 176 192 176 BLOCK_TORCH 0.0312 0.0312 0.0312 0.0312 1 800 FXTR 0 0 N/A 1 0 16 1.0000 0.6372 0.0000 0.0000 N/A N/A 0.0 LIGHT
59 177 177 193 177 BLOCK_TORCH_FROST 0.0312 0.0312 0.0312 0.0312 1 1100 FXTR 0 0 N/A 1 0 16 0.3048 0.4848 1.0000 0.0000 N/A N/A 0.0 LIGHT
60 192 176 192 176 BLOCK_TORCH 0.0312 0.0312 0.0312 0.0312 1 800 FXTR 0 0 N/A 0 0 16 0.0000 0.0000 0.0000 0.0000 N/A N/A 0.0 LIGHT,UNLIT
61 193 177 193 177 BLOCK_TORCH_FROST 0.0312 0.0312 0.0312 0.0312 1 1100 FXTR 0 0 N/A 0 0 16 0.0000 0.0000 0.0000 0.0000 N/A N/A 0.0 LIGHT,UNLIT
62 208 208 208 BLOCK_ILLUMINATOR_WHITE 0.0312 0.0312 0.0312 0.0312 1 2500 GLAS 1 1 N/A 0 0 16 0.9270 0.9414 0.8519 0.0000 N/A N/A 0.0 LIGHT
63 209 209 209 BLOCK_ILLUMINATOR_YELLOW 0.0312 0.0312 0.0312 0.0312 1 2500 GLAS 1 1 N/A 0 0 16 1.0000 0.8408 0.0000 0.0000 N/A N/A 0.0 LIGHT
64 210 210 210 BLOCK_ILLUMINATOR_ORANGE 0.0312 0.0312 0.0312 0.0312 1 2500 GLAS 1 1 N/A 0 0 16 1.0000 0.5294 0.0000 0.0000 N/A N/A 0.0 LIGHT
123 # drop: Which item the DroppedItem actually adds to your inventory
124 # world: Which item the DroppedItem should impersonate when spawned # spawn: Which item the DroppedItem should impersonate when spawned
125 #
126 # Drop and World can point to the item from other modules (usually 'basegame')
127 # To achieve that, specify the full ID, e.g. basegame:32
128 # When no module ID is specified, the current module will be assumed.
129 #