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now dropped items can produce light (e.g. dropped torch)
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@@ -28,7 +28,7 @@ import java.util.Properties;
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public class CSVEditor extends JFrame {
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/** Default columns. When you open existing csv, it should overwrite this. */
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private String[] columns = new String[]{"id", "drop", "world", "name", "shdr", "shdg", "shdb", "shduv", "str", "dsty", "mate", "solid", "wall", "grav", "dlfn", "fv", "fr", "lumr", "lumg", "lumb", "lumuv", "colour", "vscs", "refl","tags"};
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private String[] columns = new String[]{"id", "drop", "spawn", "name", "shdr", "shdg", "shdb", "shduv", "str", "dsty", "mate", "solid", "wall", "grav", "dlfn", "fv", "fr", "lumr", "lumg", "lumb", "lumuv", "colour", "vscs", "refl","tags"};
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private final int FOUR_DIGIT = 42;
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private final int SIX_DIGIT = 50;
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private final int TWO_DIGIT = 30;
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@@ -515,7 +515,7 @@ public class CSVEditor extends JFrame {
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private String captionProperties = """
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id=ID of this block
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drop=Which item the DroppedItem actually adds to your inventory
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world=Which item the DroppedItem should impersonate when spawned
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spawn=Which item the DroppedItem should impersonate when spawned
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name=String identifier of the block
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shdr=Shade Red (light absorption). Valid range 0.0–1.0+
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shdg=Shade Green (light absorption). Valid range 0.0–1.0+
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