wire ports view

This commit is contained in:
minjaesong
2024-03-07 23:46:30 +09:00
parent 0d09a21028
commit bfaa50aea4
26 changed files with 210 additions and 72 deletions

View File

@@ -565,6 +565,7 @@ object ModMgr {
Terrarum.wireCodex.fromModule(module, "wires/") { wire ->
}
Terrarum.wireCodex.portsFromModule(module, "wires/")
}
private fun makeNewItemObj(tile: BlockProp, isWall: Boolean) = object : GameItem(

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@@ -12,13 +12,13 @@ object ReferencingRanges {
val ITEMS_DYNAMIC = 0x10_0000..0x0FFF_FFFF // 267 386 880 pseudo-items
val ACTORS = 0x1000_0000..0x7FFE_FFFF
// there is a gap between 0x7FFF_0000..0x7FFF_BFFF
// there is a gap between 0x7FFF_0000..0x7FFF_7FFF
// IDs doesn't effect the render order at all, but we're kinda enforcing these ID ranging.
// However, these two wire-related actor will break the rule. But as we want them to render on top of others
// in the same render orders, we're giveng them relatively high IDs for them.
val ACTORS_WIRES = 0x7FFF_C000..0x7FFF_EFFF // Rendered front--wires
val ACTORS_WIRES_HELPER = 0x7FFF_F000..0x7FFF_FEFF // Rendered overlay--wiring port icons and logic gates
val ACTORS_WIRE_PORTS = 0x7FFF_8000..0x7FFF_BEFF // Rendered front--wires
val ACTORS_WIRES = 0x7FFF_BF00..0x7FFF_FEFF // Rendered overlay--wiring port icons
val ACTORS_INTERNAL_USE = 0x7FFF_FF00..0x7FFF_FFFF // Actor ID 0x7FFF_FFFF is pre-assigned to the block cursor!

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@@ -1,10 +1,12 @@
package net.torvald.terrarum.blockproperties
import com.badlogic.gdx.files.FileHandle
import net.torvald.terrarum.*
import net.torvald.terrarum.App.printdbg
import net.torvald.terrarum.TerrarumAppConfiguration.TILE_SIZE
import net.torvald.terrarum.gameitems.GameItem
import net.torvald.terrarum.gameitems.ItemID
import net.torvald.terrarum.modulebasegame.gameactors.WireEmissionType
import net.torvald.terrarum.utils.CSVFetcher
import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
import org.apache.commons.csv.CSVRecord
@@ -17,9 +19,10 @@ import java.io.IOException
class WireCodex {
@Transient val wireProps = HashMap<ItemID, WireProp>()
@Transient private val nullProp = WireProp()
@Transient val wirePorts = HashMap<WireEmissionType, Triple<TextureRegionPack, Int, Int>>()
fun clear() {
wireProps.clear()
}
@@ -81,6 +84,45 @@ class WireCodex {
}
fun portsFromModule(module: String, path: String) {
printdbg(this, "Building wire ports table for module $module")
try {
registerPorts(module, path, CSVFetcher.readFromModule(module, path + "wireports.csv"))
}
catch (e: IOException) { e.printStackTrace() }
}
private fun registerPorts(module: String, path: String, records: List<CSVRecord>) {
val spriteSheetFiles = ArrayList<Pair<FileHandle, String>>()
val tempRecords = HashMap<WireEmissionType, Triple<String, Int, Int>>()
records.forEach {
val type = it.get("accepts")
val fileModule = it.get("fileModule")
val filePath = it.get("file")
val x = it.get("xpos").toInt()
val y = it.get("ypos").toInt()
val file = ModMgr.getGdxFile(fileModule, filePath)
val fileID = "wireport:$fileModule.${filePath.replace('\\','/')}"
spriteSheetFiles.add(file to fileID)
tempRecords[type] = Triple(fileID, x, y)
}
spriteSheetFiles.forEach { (file, id) ->
CommonResourcePool.addToLoadingList(id) {
TextureRegionPack(file, TILE_SIZE, TILE_SIZE)
}
}
CommonResourcePool.loadAll()
tempRecords.forEach { type, (fileID, x, y) ->
wirePorts[type] = Triple(CommonResourcePool.getAsTextureRegionPack(fileID), x, y)
}
}
fun getAll() = wireProps.values
/*fun get(index: Int): WireProp {
@@ -159,4 +201,8 @@ class WireCodex {
fun getAllWiresThatAccepts(accept: String): List<Pair<ItemID, WireProp>> {
return wireProps.filter { it.value.accepts == accept }.toList()
}
fun getWirePortSpritesheet(emissionType: WireEmissionType): Triple<TextureRegionPack, Int, Int>? {
return wirePorts[emissionType]
}
}

View File

@@ -1,10 +1,15 @@
package net.torvald.terrarum.gameactors
import com.badlogic.gdx.graphics.Color
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import net.torvald.spriteanimation.SheetSpriteAnimation
import net.torvald.terrarum.*
import net.torvald.terrarum.App.printdbg
import net.torvald.terrarum.TerrarumAppConfiguration.TILE_SIZE
import net.torvald.terrarum.gameitems.ItemID
import net.torvald.terrarum.modulebasegame.TerrarumIngame
import net.torvald.terrarum.modulebasegame.gameactors.WireEmissionType
import net.torvald.terrarum.ui.Toolkit
/**
* Created by minjaesong on 2024-03-05.
@@ -18,15 +23,6 @@ interface InternalActor {
*/
class WireActor : ActorWithBody, NoSerialise, InternalActor {
companion object {
val WIRE_NEARBY = arrayOf(
(+1 to 0), // tileR
(0 to +1), // tileB
(-1 to 0), // tileL
(0 to -1) // tileT
)
}
private constructor()
constructor(id: ActorID) : super(RenderOrder.OVERLAY, PhysProperties.IMMOBILE(), id)
@@ -39,7 +35,6 @@ class WireActor : ActorWithBody, NoSerialise, InternalActor {
private var worldX = 0
private var worldY = 0
/**
* @param itemID must start with "wire@"
*/
@@ -65,34 +60,77 @@ class WireActor : ActorWithBody, NoSerialise, InternalActor {
(sprite as SheetSpriteAnimation).currentFrame = cnx
}
private fun getNearbyTilesPos(x: Int, y: Int): Array<Point2i> {
return arrayOf(
Point2i(x + 1, y),
Point2i(x, y + 1),
Point2i(x - 1, y),
Point2i(x, y - 1)
)
override fun updateImpl(delta: Float) {
}
override fun drawBody(frameDelta: Float, batch: SpriteBatch) {
if (isVisible && sprite != null) {
(sprite as SheetSpriteAnimation).currentRow = (world?.getWireEmitStateOf(worldX, worldY, wireID)?.isNotZero == true).toInt()
BlendMode.resolve(drawMode, batch)
drawSpriteInGoodPosition(frameDelta, sprite!!, batch)
}
}
}
/**
* Created by minjaesong on 2024-03-07.
*/
class WirePortActor : ActorWithBody, NoSerialise, InternalActor {
private constructor()
constructor(id: ActorID) : super(RenderOrder.OVERLAY, PhysProperties.IMMOBILE(), id)
init {
setHitboxDimension(TILE_SIZE, TILE_SIZE, 0, 0)
renderOrder = RenderOrder.OVERLAY
}
private var portID: WireEmissionType = ""
private var worldX = 0
private var worldY = 0
/**
*/
fun setPort(emissionType: WireEmissionType, worldX: Int, worldY: Int) {
setHitboxDimension(TILE_SIZE, TILE_SIZE, 0, 0)
if (portID != emissionType) {
WireCodex.getWirePortSpritesheet(emissionType)?.let { (sheet, x, y) ->
if (sprite == null) {
makeNewSprite(sheet).let {
it.delays = floatArrayOf(Float.POSITIVE_INFINITY,Float.POSITIVE_INFINITY,Float.POSITIVE_INFINITY,Float.POSITIVE_INFINITY)
it.setRowsAndFrames(1, 16)
}
}
else {
(sprite as SheetSpriteAnimation).let {
it.setSpriteImage(sheet)
}
}
(sprite as SheetSpriteAnimation).let {
it.currentFrame = x
it.currentRow = y
}
portID = emissionType
}
}
this.worldX = worldX
this.worldY = worldY
setPosition((worldX + 0.5) * TILE_SIZE, (worldY + 1.0) * TILE_SIZE - 1.0) // what the fuck?
}
override fun updateImpl(delta: Float) {
}
override fun drawBody(frameDelta: Float, batch: SpriteBatch) {
if (isVisible && sprite != null) {
if (WireCodex[wireID].accepts == "digital_3bits") {
// "digital_3bits" must come right after three wires it bundles
val rootID = wireID.substringBefore(':') + ":"
var row = 0
(WireCodex[wireID].numericID - 3 .. WireCodex[wireID].numericID - 1).forEachIndexed { index, it ->
val itemID = rootID + it
row = row or ((world?.getWireEmitStateOf(worldX, worldY, itemID)?.isNotZero == true).toInt() shl index)
}
(sprite as SheetSpriteAnimation).currentRow = row
}
else {
(sprite as SheetSpriteAnimation).currentRow = (world?.getWireEmitStateOf(worldX, worldY, wireID)?.isNotZero == true).toInt()
}
if (isVisible && sprite != null && (Terrarum.ingame!! as TerrarumIngame).selectedWireRenderClass.isNotBlank()) {
BlendMode.resolve(drawMode, batch)
drawSpriteInGoodPosition(frameDelta, sprite!!, batch)
}

View File

@@ -57,7 +57,6 @@ import net.torvald.terrarum.ui.UICanvas
import net.torvald.terrarum.weather.WeatherMixer
import net.torvald.terrarum.worlddrawer.BlocksDrawer
import net.torvald.terrarum.worlddrawer.FeaturesDrawer
import net.torvald.terrarum.worlddrawer.LightmapRenderer.LIGHTMAP_OVERRENDER
import net.torvald.terrarum.worlddrawer.WorldCamera
import net.torvald.unicode.EMDASH
import net.torvald.util.CircularArray
@@ -710,7 +709,7 @@ open class TerrarumIngame(batch: FlippingSpriteBatch) : IngameInstance(batch) {
var uiOpened = false
val fixtureUnderMouse0: List<FixtureBase> = getActorsUnderMouse(Terrarum.mouseX, Terrarum.mouseY).filterIsInstance<FixtureBase>()
if (fixtureUnderMouse0.size > 1) {
App.printdbgerr(this, "Multiple fixtures at world coord ${Terrarum.mouseX}, ${Terrarum.mouseY}")
App.printdbgerr(this, "Multiple fixtures at tile coord ${Terrarum.mouseX / TILE_SIZED}, ${Terrarum.mouseY / TILE_SIZED}: [${fixtureUnderMouse0.map { it.javaClass.simpleName }.joinToString()}]")
}
val fixtureUnderMouse = fixtureUnderMouse0.firstOrNull()
@@ -956,6 +955,12 @@ open class TerrarumIngame(batch: FlippingSpriteBatch) : IngameInstance(batch) {
fillUpWiresBuffer()
}
}
measureDebugTime("Ingame.FillUpWirePortsView*") {
if (WORLD_UPDATE_TIMER % 2 == 0) {
val fixtures = INGAME.actorContainerActive.filterIsInstance<Electric>()
fillUpWirePortsView(fixtures)
}
}
oldCamX = WorldCamera.x
oldPlayerX = actorNowPlaying?.hitbox?.canonicalX ?: 0.0
@@ -1227,17 +1232,22 @@ open class TerrarumIngame(batch: FlippingSpriteBatch) : IngameInstance(batch) {
}
private val maxRenderableWires = ReferencingRanges.ACTORS_WIRES.last - ReferencingRanges.ACTORS_WIRES.first + 1
private val maxRenderablePorts = ReferencingRanges.ACTORS_WIRE_PORTS.last - ReferencingRanges.ACTORS_WIRE_PORTS.first + 1
private val wireActorsContainer = Array(maxRenderableWires) { WireActor(ReferencingRanges.ACTORS_WIRES.first + it).let {
forceAddActor(it)
/*^let*/ it
} }
private val wirePortActorsContainer = Array(maxRenderablePorts) { WirePortActor(ReferencingRanges.ACTORS_WIRE_PORTS.first + it).let {
forceAddActor(it)
/*^let*/ it
} }
private fun fillUpWiresBuffer() {
val for_y_start = (WorldCamera.y.toFloat() / TILE_SIZE).floorToInt() - LIGHTMAP_OVERRENDER
val for_y_end = for_y_start + BlocksDrawer.tilesInVertical + 2*LIGHTMAP_OVERRENDER
val for_y_start = (WorldCamera.y.toFloat() / TILE_SIZE).floorToInt() - 1
val for_y_end = for_y_start + BlocksDrawer.tilesInVertical + 2*1
val for_x_start = (WorldCamera.x.toFloat() / TILE_SIZE).floorToInt() - LIGHTMAP_OVERRENDER
val for_x_end = for_x_start + BlocksDrawer.tilesInHorizontal + 2*LIGHTMAP_OVERRENDER
val for_x_start = (WorldCamera.x.toFloat() / TILE_SIZE).floorToInt() - 1
val for_x_end = for_x_start + BlocksDrawer.tilesInHorizontal + 2*1
var wiringCounter = 0
for (y in for_y_start..for_y_end) {
@@ -1269,9 +1279,39 @@ open class TerrarumIngame(batch: FlippingSpriteBatch) : IngameInstance(batch) {
}
for (i in wiringCounter until maxRenderableWires) {
wireActorsContainer[i].isUpdate = false
wireActorsContainer[i].isVisible = false
wireActorsContainer[i].forceDormant = true
val wireActor = wireActorsContainer[i]
wireActor.isUpdate = false
wireActor.isVisible = false
wireActor.forceDormant = true
}
}
private fun fillUpWirePortsView(fixtures: List<Electric>) {
var portsCounter = 0
fixtures.forEach {
(it.wireSinkTypes.toList() + it.wireEmitterTypes.toList()).forEach { (boxIndex, type) ->
if (portsCounter < wirePortActorsContainer.size) {
val wireActor = wirePortActorsContainer[portsCounter]
val (wx, wy) = it.worldBlockPos!! + it.blockBoxIndexToPoint2i(boxIndex)
wireActor.setPort(type, wx, wy)
wireActor.isUpdate = true
wireActor.isVisible = true
wireActor.forceDormant = false
portsCounter += 1
}
}
}
for (i in portsCounter until maxRenderablePorts) {
val wireActor = wirePortActorsContainer[i]
wireActor.isUpdate = false
wireActor.isVisible = false
wireActor.forceDormant = true
}
}
@@ -1641,8 +1681,6 @@ open class TerrarumIngame(batch: FlippingSpriteBatch) : IngameInstance(batch) {
}
fun pickupFixture(actor: ActorWithBody, delta: Float, mwx: Double, mwy: Double, mtx: Int, mty: Int, assignToQuickslot: Boolean = true) {
printdbg(this, "Pickup fixture fired")
val actorsUnderMouse = getActorsUnderMouse(mwx, mwy)
val fixture = actorsUnderMouse.firstOrNull {

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@@ -501,7 +501,7 @@ object WorldSimulator {
wiresimGetSourceBlocks().let { sources ->
// signal-emitting fixtures must set emitState of its own tiles via update()
sources.forEach {
it.wireEmitterTypes.forEach { bbi, wireType ->
it.wireEmitterTypes.forEach { (bbi, wireType) ->
val startingPoint = it.worldBlockPos!! + it.blockBoxIndexToPoint2i(bbi)
val signal = it.wireEmission[bbi] ?: Vector2(0.0, 0.0)

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@@ -73,6 +73,13 @@ open class Electric : FixtureBase {
fun setWireEmissionAt(x: Int, y: Int, emission: Vector2) { wireEmission[pointToBlockBoxIndex(x, y)] = emission }
fun setWireConsumptionAt(x: Int, y: Int, consumption: Vector2) { wireConsumption[pointToBlockBoxIndex(x, y)] = consumption }
fun clearStatus() {
wireSinkTypes.clear()
wireEmitterTypes.clear()
wireEmission.clear()
wireConsumption.clear()
}
// these are characteristic properties of the fixture (they have constant value) so must not be serialised
@Transient val wireEmitterTypes: HashMap<BlockBoxIndex, WireEmissionType> = HashMap()
@Transient val wireSinkTypes: HashMap<BlockBoxIndex, WireEmissionType> = HashMap()

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@@ -31,7 +31,7 @@ interface Reorientable {
/**
* Created by minjaesong on 2024-03-04.
*/
class FixtureSignalBlocker : Electric, Reorientable {
class FixtureLogicSignalBlocker : Electric, Reorientable {
@Transient override val spawnNeedsWall = false
@Transient override val spawnNeedsFloor = false
@@ -44,6 +44,7 @@ class FixtureSignalBlocker : Electric, Reorientable {
override var orientation = 0 // 0 1 2 3
private fun setEmitterAndSink() {
clearStatus()
when (orientation) {
0 -> {
setWireSinkAt(0, 0, "digital_bit")

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@@ -11,7 +11,7 @@ import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
/**
* Created by minjaesong on 2024-03-01.
*/
class FixtureSignalBulb : Electric {
class FixtureLogicSignalBulb : Electric {
@Transient override val spawnNeedsFloor = false

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@@ -13,7 +13,7 @@ import org.dyn4j.geometry.Vector2
*
* Created by minjaesong on 2024-03-05.
*/
class FixtureSignalLatch : Electric, Reorientable {
class FixtureLogicSignalLatch : Electric, Reorientable {
@Transient override val spawnNeedsWall = false
@Transient override val spawnNeedsFloor = false
@@ -26,6 +26,7 @@ class FixtureSignalLatch : Electric, Reorientable {
override var orientation = 0 // 0 2, where 2 is a mirror-image rather than rotation
private fun setEmitterAndSink() {
clearStatus()
when (orientation) {
0 -> {
setWireSinkAt(0, 0, "digital_bit") // D

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@@ -1,20 +1,18 @@
package net.torvald.terrarum.modulebasegame.gameactors
import net.torvald.spriteanimation.SheetSpriteAnimation
import net.torvald.terrarum.App
import net.torvald.terrarum.TerrarumAppConfiguration
import net.torvald.terrarum.gameactors.AVKey
import net.torvald.terrarum.langpack.Lang
import net.torvald.terrarum.modulebasegame.gameitems.FixtureItemBase
import net.torvald.terrarum.toInt
import net.torvald.terrarum.ui.MouseLatch
import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
import org.dyn4j.geometry.Vector2
/**
* Created by minjaesong on 2024-03-01.
*/
class FixtureSignalSwitchManual : Electric {
class FixtureLogicSignalSwitchManual : Electric {
@Transient override val spawnNeedsFloor = false

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@@ -11,7 +11,7 @@ import net.torvald.terrarum.modulebasegame.gameactors.FixtureLogicSignalEmitter
/**
* Created by minjaesong on 2024-03-04.
*/
class ItemSignalBlocker(originalID: ItemID) : FixtureItemBase(originalID, "net.torvald.terrarum.modulebasegame.gameactors.FixtureSignalBlocker") {
class ItemLogicSignalBlocker(originalID: ItemID) : FixtureItemBase(originalID, "net.torvald.terrarum.modulebasegame.gameactors.FixtureLogicSignalBlocker") {
override var dynamicID: ItemID = originalID
override var baseMass = FixtureLogicSignalEmitter.MASS
@@ -38,7 +38,7 @@ class ItemSignalBlocker(originalID: ItemID) : FixtureItemBase(originalID, "net.t
/**
* Created by minjaesong on 2024-03-05.
*/
class ItemSignalLatch(originalID: ItemID) : FixtureItemBase(originalID, "net.torvald.terrarum.modulebasegame.gameactors.FixtureSignalLatch") {
class ItemLogicSignalLatch(originalID: ItemID) : FixtureItemBase(originalID, "net.torvald.terrarum.modulebasegame.gameactors.FixtureLogicSignalLatch") {
override var dynamicID: ItemID = originalID
override var baseMass = FixtureLogicSignalEmitter.MASS

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@@ -11,7 +11,7 @@ import net.torvald.terrarum.modulebasegame.gameactors.FixtureLogicSignalEmitter
/**
* Created by minjaesong on 2024-03-01.
*/
class ItemSignalBulb(originalID: ItemID) : FixtureItemBase(originalID, "net.torvald.terrarum.modulebasegame.gameactors.FixtureSignalBulb") {
class ItemLogicSignalBulb(originalID: ItemID) : FixtureItemBase(originalID, "net.torvald.terrarum.modulebasegame.gameactors.FixtureLogicSignalBulb") {
override var dynamicID: ItemID = originalID
override var baseMass = FixtureLogicSignalEmitter.MASS

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@@ -11,7 +11,7 @@ import net.torvald.terrarum.modulebasegame.gameactors.FixtureLogicSignalEmitter
/**
* Created by minjaesong on 2024-03-01.
*/
class ItemSignalSwitchManual(originalID: ItemID) : FixtureItemBase(originalID, "net.torvald.terrarum.modulebasegame.gameactors.FixtureSignalSwitchManual") {
class ItemLogicSignalSwitchManual(originalID: ItemID) : FixtureItemBase(originalID, "net.torvald.terrarum.modulebasegame.gameactors.FixtureLogicSignalSwitchManual") {
override var dynamicID: ItemID = originalID
override var baseMass = FixtureLogicSignalEmitter.MASS