wire ports view

This commit is contained in:
minjaesong
2024-03-07 23:46:30 +09:00
parent 0d09a21028
commit bfaa50aea4
26 changed files with 210 additions and 72 deletions

View File

@@ -1,10 +1,15 @@
package net.torvald.terrarum.gameactors
import com.badlogic.gdx.graphics.Color
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import net.torvald.spriteanimation.SheetSpriteAnimation
import net.torvald.terrarum.*
import net.torvald.terrarum.App.printdbg
import net.torvald.terrarum.TerrarumAppConfiguration.TILE_SIZE
import net.torvald.terrarum.gameitems.ItemID
import net.torvald.terrarum.modulebasegame.TerrarumIngame
import net.torvald.terrarum.modulebasegame.gameactors.WireEmissionType
import net.torvald.terrarum.ui.Toolkit
/**
* Created by minjaesong on 2024-03-05.
@@ -18,15 +23,6 @@ interface InternalActor {
*/
class WireActor : ActorWithBody, NoSerialise, InternalActor {
companion object {
val WIRE_NEARBY = arrayOf(
(+1 to 0), // tileR
(0 to +1), // tileB
(-1 to 0), // tileL
(0 to -1) // tileT
)
}
private constructor()
constructor(id: ActorID) : super(RenderOrder.OVERLAY, PhysProperties.IMMOBILE(), id)
@@ -39,7 +35,6 @@ class WireActor : ActorWithBody, NoSerialise, InternalActor {
private var worldX = 0
private var worldY = 0
/**
* @param itemID must start with "wire@"
*/
@@ -65,34 +60,77 @@ class WireActor : ActorWithBody, NoSerialise, InternalActor {
(sprite as SheetSpriteAnimation).currentFrame = cnx
}
private fun getNearbyTilesPos(x: Int, y: Int): Array<Point2i> {
return arrayOf(
Point2i(x + 1, y),
Point2i(x, y + 1),
Point2i(x - 1, y),
Point2i(x, y - 1)
)
override fun updateImpl(delta: Float) {
}
override fun drawBody(frameDelta: Float, batch: SpriteBatch) {
if (isVisible && sprite != null) {
(sprite as SheetSpriteAnimation).currentRow = (world?.getWireEmitStateOf(worldX, worldY, wireID)?.isNotZero == true).toInt()
BlendMode.resolve(drawMode, batch)
drawSpriteInGoodPosition(frameDelta, sprite!!, batch)
}
}
}
/**
* Created by minjaesong on 2024-03-07.
*/
class WirePortActor : ActorWithBody, NoSerialise, InternalActor {
private constructor()
constructor(id: ActorID) : super(RenderOrder.OVERLAY, PhysProperties.IMMOBILE(), id)
init {
setHitboxDimension(TILE_SIZE, TILE_SIZE, 0, 0)
renderOrder = RenderOrder.OVERLAY
}
private var portID: WireEmissionType = ""
private var worldX = 0
private var worldY = 0
/**
*/
fun setPort(emissionType: WireEmissionType, worldX: Int, worldY: Int) {
setHitboxDimension(TILE_SIZE, TILE_SIZE, 0, 0)
if (portID != emissionType) {
WireCodex.getWirePortSpritesheet(emissionType)?.let { (sheet, x, y) ->
if (sprite == null) {
makeNewSprite(sheet).let {
it.delays = floatArrayOf(Float.POSITIVE_INFINITY,Float.POSITIVE_INFINITY,Float.POSITIVE_INFINITY,Float.POSITIVE_INFINITY)
it.setRowsAndFrames(1, 16)
}
}
else {
(sprite as SheetSpriteAnimation).let {
it.setSpriteImage(sheet)
}
}
(sprite as SheetSpriteAnimation).let {
it.currentFrame = x
it.currentRow = y
}
portID = emissionType
}
}
this.worldX = worldX
this.worldY = worldY
setPosition((worldX + 0.5) * TILE_SIZE, (worldY + 1.0) * TILE_SIZE - 1.0) // what the fuck?
}
override fun updateImpl(delta: Float) {
}
override fun drawBody(frameDelta: Float, batch: SpriteBatch) {
if (isVisible && sprite != null) {
if (WireCodex[wireID].accepts == "digital_3bits") {
// "digital_3bits" must come right after three wires it bundles
val rootID = wireID.substringBefore(':') + ":"
var row = 0
(WireCodex[wireID].numericID - 3 .. WireCodex[wireID].numericID - 1).forEachIndexed { index, it ->
val itemID = rootID + it
row = row or ((world?.getWireEmitStateOf(worldX, worldY, itemID)?.isNotZero == true).toInt() shl index)
}
(sprite as SheetSpriteAnimation).currentRow = row
}
else {
(sprite as SheetSpriteAnimation).currentRow = (world?.getWireEmitStateOf(worldX, worldY, wireID)?.isNotZero == true).toInt()
}
if (isVisible && sprite != null && (Terrarum.ingame!! as TerrarumIngame).selectedWireRenderClass.isNotBlank()) {
BlendMode.resolve(drawMode, batch)
drawSpriteInGoodPosition(frameDelta, sprite!!, batch)
}