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support for screen-overlay actors; buildingmaker has light now
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@@ -5,8 +5,8 @@
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|8192..8447|Wires (256 possible)|
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|8448..32767|Items (static) (24320 possible)|
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|32768..0x0FFF_FFFF|Items (dynamic\*) (268M possible)|
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|0x1000_0000..0x7FFF_FFFF|Actors|
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|-2147483648..-1 (all negative numbers)|Faction|
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|0x1000_0000..0x7FFF_FFFF|Actors (1879M possible)|
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|-2147483648..-1 (all negative numbers)|Faction (2147M possible)|
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* dynamic items have own properties that will persist through savegame.
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@@ -14,7 +14,8 @@ Actors range in-depth
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|Range|Description|
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|-----|-----------|
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|0x1000_0000..0x1FFF_FFFF|Rendered behind (e.g. tapestries)
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|0x2000_0000..0x5FFF_FFFF|Regular actors (e.g. almost all of them)
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|0x6000_0000..0x6FFF_FFFF|Special (e.g. weapon swung, bullets, dropped item, particles)
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|0x7000_0000..0x7FFF_FFFF|Rendered front (e.g. fake tile)
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|0x1000_0000..0x1FFF_FFFF|Rendered behind (e.g. tapestries)|
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|0x2000_0000..0x4FFF_FFFF|Regular actors (e.g. almost all of them)|
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|0x5000_0000..0x5FFF_FFFF|Special (e.g. weapon swung, bullets, dropped item, particles)|
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|0x6000_0000..0x6FFF_FFFF|Rendered front (e.g. fake tile)|
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|0x7000_0000..0x7FFF_FFFF|Rendered as screen overlay, not affected by light nor environment overlays|
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