support for screen-overlay actors; buildingmaker has light now

This commit is contained in:
Minjae Song
2018-12-12 02:49:09 +09:00
parent c7d7ae03c0
commit bfea5c9936
7 changed files with 69 additions and 30 deletions

View File

@@ -19,14 +19,16 @@ abstract class Actor(val renderOrder: RenderOrder) : Comparable<Actor>, Runnable
BEHIND, // tapestries, some particles (obstructed by terrain)
MIDDLE, // actors
MIDTOP, // bullets, thrown items
FRONT // fake tiles
FRONT, // fake tiles
OVERLAY // screen overlay, not affected by lightmap
}
companion object {
val RANGE_BEHIND = ACTORID_MIN..0x1FFF_FFFF
val RANGE_MIDDLE = 0x2000_0000..0x5FFF_FFFF
val RANGE_MIDTOP = 0x6000_0000..0x6FFF_FFFF
val RANGE_FRONT = 0x7000_0000..0x7FFF_FFFF
val RANGE_BEHIND = ACTORID_MIN..0x1FFF_FFFF // 1
val RANGE_MIDDLE = 0x2000_0000..0x4FFF_FFFF // 3
val RANGE_MIDTOP = 0x5000_0000..0x5FFF_FFFF // 1
val RANGE_FRONT = 0x6000_0000..0x6FFF_FFFF // 1
val RANDE_OVERLAY= 0x7000_0000..0x7FFF_FFFF // 1
}
abstract fun update(delta: Float)