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support for screen-overlay actors; buildingmaker has light now
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@@ -19,14 +19,16 @@ abstract class Actor(val renderOrder: RenderOrder) : Comparable<Actor>, Runnable
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BEHIND, // tapestries, some particles (obstructed by terrain)
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MIDDLE, // actors
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MIDTOP, // bullets, thrown items
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FRONT // fake tiles
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FRONT, // fake tiles
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OVERLAY // screen overlay, not affected by lightmap
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}
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companion object {
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val RANGE_BEHIND = ACTORID_MIN..0x1FFF_FFFF
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val RANGE_MIDDLE = 0x2000_0000..0x5FFF_FFFF
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val RANGE_MIDTOP = 0x6000_0000..0x6FFF_FFFF
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val RANGE_FRONT = 0x7000_0000..0x7FFF_FFFF
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val RANGE_BEHIND = ACTORID_MIN..0x1FFF_FFFF // 1
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val RANGE_MIDDLE = 0x2000_0000..0x4FFF_FFFF // 3
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val RANGE_MIDTOP = 0x5000_0000..0x5FFF_FFFF // 1
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val RANGE_FRONT = 0x6000_0000..0x6FFF_FFFF // 1
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val RANDE_OVERLAY= 0x7000_0000..0x7FFF_FFFF // 1
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}
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abstract fun update(delta: Float)
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