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support for screen-overlay actors; buildingmaker has light now
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@@ -45,7 +45,7 @@ object LightmapRenderer {
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fun setWorld(world: GameWorld) {
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try {
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if (this.world != world) {
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println("World change detected -- old world: ${this.world.hashCode()}, new world: ${world.hashCode()}")
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printdbg(this, "World change detected -- old world: ${this.world.hashCode()}, new world: ${world.hashCode()}")
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/*for (y in 0 until LIGHTMAP_HEIGHT) {
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for (x in 0 until LIGHTMAP_WIDTH) {
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