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phys arguments are now single PhysProperties object
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@@ -366,7 +366,7 @@ class TitleScreen(batch: SpriteBatch) : IngameInstance(batch) {
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}
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}
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private class CameraPlayer(val demoWorld: GameWorld, override val ai: ActorAI) : ActorWithBody(RenderOrder.FRONT, usePhysics = false), AIControlled {
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private class CameraPlayer(val demoWorld: GameWorld, override val ai: ActorAI) : ActorWithBody(RenderOrder.FRONT, physProp = PhysProperties.MOBILE_OBJECT), AIControlled {
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override val hitbox = Hitbox(0.0, 0.0, 2.0, 2.0)
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