phys arguments are now single PhysProperties object

This commit is contained in:
minjaesong
2020-07-15 21:58:44 +09:00
parent d89e0d30da
commit c0db310a66
16 changed files with 60 additions and 22 deletions

View File

@@ -134,7 +134,7 @@ class BuildingMaker(batch: SpriteBatch) : IngameInstance(batch) {
val blockMarkings = CommonResourcePool.getAsTextureRegionPack("blockmarkings_common")
internal var showSelection = true
val blockPointingCursor = object : ActorWithBody(Actor.RenderOrder.OVERLAY, usePhysics = false) {
val blockPointingCursor = object : ActorWithBody(Actor.RenderOrder.OVERLAY, physProp = PhysProperties.MOBILE_OBJECT) {
override var referenceID: ActorID = 1048575 // custom refID
override val hitbox = Hitbox(0.0, 0.0, 16.0, 16.0)
@@ -175,7 +175,7 @@ class BuildingMaker(batch: SpriteBatch) : IngameInstance(batch) {
private var _testMarkerDrawCalls = 0L
private fun generateNewBlockMarkerVisible(x: Int, y: Int) = object : ActorWithBody(Actor.RenderOrder.OVERLAY, usePhysics = false) {
private fun generateNewBlockMarkerVisible(x: Int, y: Int) = object : ActorWithBody(Actor.RenderOrder.OVERLAY, physProp = PhysProperties.MOBILE_OBJECT) {
override var referenceID: ActorID = blockPosToRefID(x, y) // custom refID
override val hitbox = Hitbox(x * 16.0, y * 16.0, 16.0, 16.0)
@@ -543,7 +543,7 @@ class BuildingMakerController(val screen: BuildingMaker) : InputAdapter() {
}
}
class MovableWorldCamera(val parent: BuildingMaker) : ActorHumanoid(0, usePhysics = false) {
class MovableWorldCamera(val parent: BuildingMaker) : ActorHumanoid(0, physProp = PhysProperties.MOBILE_OBJECT) {
init {
referenceID = Terrarum.PLAYER_REF_ID