fix: jittery cam on titlescreen

This commit is contained in:
minjaesong
2024-09-05 15:25:39 +09:00
parent eb3822553b
commit c17d742d68
4 changed files with 12 additions and 7 deletions

View File

@@ -359,9 +359,6 @@ class BuildingMaker(batch: FlippingSpriteBatch) : IngameInstance(batch) {
mouseOnUI = (overwriteMouseOnUI || uiPenMenu.isVisible /*|| uiPalette.isVisible*/ || uiGetPoiName.isVisible)
WorldCamera.update(world, actorNowPlaying)
// make pen work HERE
// when LEFT mouse is down
if (!tappedOnUI && Terrarum.mouseDown && !mouseOnUI) {
@@ -457,6 +454,8 @@ class BuildingMaker(batch: FlippingSpriteBatch) : IngameInstance(batch) {
private val renderGame = { delta: Float ->
_testMarkerDrawCalls = 0L
WorldCamera.update(world, actorNowPlaying)
IngameRenderer.invoke(delta, false,
screenZoom,
listOf(),